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Dark Elf Spearmen
Tactical DarkElfSpearmen
Race Dark Elves
Req. Town Buildings None
Construction Cost Icon Production 25
Upkeep Cost Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 8
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 1
Ranged Attack per figure Icon Ranged Magic 1    (Icon Chaos)
Defense per figure Icon Defense 2
Resistance Icon Resist 7
Hit Points per figure Icon Hits 1
Unit Abilities
Ability Quiver Ranged Attack x4

Dark Elf Spearmen are a type of Normal Unit that can be recruited in Dark Elf Towns, for a Construction Cost of Icon Production 25. Spearmen are the most basic combat unit available to most Races, and require no special Town Buildings to create. While Dark Elf Spearmen generally don't pose much of a threat to more advanced units, they do become somewhat stronger through Icon Experience Experience and, given their initial statistics, can benefit the most from the Dark Elves' signature Icon Ranged Magic Ranged Magical Attacks.

Dark Elf Spearmen require an Upkeep Cost of only Icon Food1 to maintain. However, failure to pay this does result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Dark Elf Spearmen are a group of slender humanoids with violet-colored skin and white hair. They wear brown leather clothes and carry spears – long shafts of wood tipped with sharp metal points. These are used for stabbing at enemies within hand-to-hand combat range. Dark Elves are inherently magical beings, and can channel magical energy into a destructive force on a whim. They are also incredibly resistant to magic and other ill effects.

Dark Elf Spearmen are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 8 soldiers.

Attack Properties[]

Dark Elf Spearmen initially possess a very weak Melee Attack, which will only be threatening to other low-tier Normal Units. They have an Attack Strength of only Icon Melee Normal 1, which has an average "raw" Icon Damage damage output of Icon Damage 0.3 – or rather, there is only a 30% chance for each Spearman to inflict any Icon Damage damage on the opponent, which may then possibly be reduced by it through a Defense Roll. Therefore, Dark Elf Spearmen are highly unlikely to get through any armor at all. They do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will actually do 4 times this much – Icon Damage 1.2 points of "raw" Icon Damage damage, on average, per Spearman.

Characteristic to their Race, Dark Elf Spearmen can wield magic to perform Ranged Attacks four times per battle. These also have an initial strength of Icon Ranged Magic 1, which results in the same average Icon Damage damage values as the Melee Attack described above. Icon Ranged Magic Ranged Magical Attacks suffer no penalties for range either, meaning that the unit can shoot at targets over any distance with the same efficiency.

The magic of Dark Elf Spearmen is considered to come from the Icon ChaosChaos Realm, and this is what their Ranged Attacks are associated with. As such, they will trigger the conditional Icon Defense Defense modifiers granted by the Icon NatureResist Elements, Icon NatureElemental Armor, and Icon LifeBless spells, and are much less effective against targets bearing these Unit Enchantments. While they are not considered to be direct Icon Ranged Magic Spell Damage, and are not nullified outright by Ability MagicImmunity Magic Immunity or Icon LifeRighteousness, the effects' Icon Defense 50 will nonetheless make any opponent possessing them virtually impossible to hurt with these attacks.

Defensive Properties[]

The Dark Elf Spearmen possess a Defense score of Icon Defense 2 – just slightly stronger than their attack score. They can deflect about Icon Damage 0.6 points from Conventional Damage attacks, on average. Unfortunately, this is rarely enough to save them from anything but the weakest attackers. As with most common foot soldiers, each Dark Elf Spearman also has only Icon Hits 1 Hit Point. In other words, each point of Icon Damage Damage inflicted on this unit will kill off one of its Icon Figure figures. They do possess a remarkably high Resistance score for their tier though – with Icon Resist 7, they have a fair chance of avoiding Unit Curses and combat maledictions. All three of these statistics also improve with Icon Experience Experience.

Other Properties[]

Dark Elf Spearmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Spearmen are the most basic, and typically weakest Normal Unit available to most Races, Dark Elves included. However, they are also the cheapest to produce and, most importantly, maintain, as they are unique in that they require no Icon Gold Gold to be paid for their Upkeep. This makes Spearmen ideal as garrison troops, particularly in non-contested areas of the map. Because of their high Icon Figure figure count, they also scale well with both Icon Experience Experience and other enhancement effects, although their low initial statistics prevent them from becoming overly powerful.

On the other hand, the Dark Elves' strength Icon Ranged Magic 1 Ranged Magical Attack is comparably powerful for a Spearmen unit. It matches their Melee Strength, and effectively grants Dark Elf Spearmen a secondary role as a basic Ranged Attack unit. In fact, they possess qualities that in most regards elevate them above the Bowmen of other Races, a prime example being the higher Icon Figure figure count just mentioned. But Dark Elf Spearmen also have better Icon Defense Armor, and receive no range penalties Icon ToHit To Hit, making their shots more effective overall. Finally, even with their Race's Construction Cost modifier, they are still cheaper to both recruit and maintain than any Bowmen. The only downside is their lower ammunition count.

Ability Overview[]

Ability Quiver Ranged Attack x4[]

  • This unit may use a Icon Ranged Magic Ranged Magical Attack instead of a Melee Attack up to 4 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Experience Table[]

The following table illustrates how Dark Elf Spearmen improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 1 Icon Ranged Magic 1 Icon ToHit 30% Icon Defense 2 Icon Resist 7 Icon Hits 1
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 2 Icon Ranged Magic 2 Icon ToHit 30% Icon Defense 2 Icon Resist 8 Icon Hits 1
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 2 Icon Ranged Magic 2 Icon ToHit 30% Icon Defense 3 Icon Resist 9 Icon Hits 1
Experience 3 Elite Icon Experience 120 Icon Melee Normal 3 Icon Ranged Magic 3 Icon ToHit 40% Icon Defense 3 Icon Resist 10 Icon Hits 2
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 3 Icon Ranged Magic 3 Icon ToHit 50% Icon Defense 4 Icon Resist 11 Icon Hits 2
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 4 Icon Ranged Magic 4 Icon ToHit 60% Icon Defense 4 Icon Resist 12 Icon Hits 3

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Dark Elf Spearmen unit will deliver with each type of attack, based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* Icon Ranged Magic Magical Ranged Attacks do not suffer Icon ToHit To Hit penalties for distance. Therefore, the values in this column apply at any distance.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Dark Elf Spearmen may be recruited in any Dark Elf Town, and require no special Town Buildings in order to create. The Construction Cost of this unit is Icon Production 25. Dark Elf Spearmen may also appear as Mercenaries. In this case, they cost between Icon Gold 50 to Icon Gold 75 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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