Combat Enchantment is a Spell Type, and a category of of spells, in Master of Magic. Like all other enchantments, Combat Enchantments are meant to have a persistent beneficial effect - lasting as long as the enchantment remains in play. However, unlike other enchantments, these spells are not maintained through the payment of an Upkeep Cost. Instead, they have a set duration that always lasts until the end of the current battle.

As their name suggests, all Combat Enchantments must be cast during combat. They often have high Casting Costs relative to other combat spells, as a result of their all-encompassing strength. Combat Enchantments never require a target, instead applying their effects to any valid targets on the battlefield as per the spell's specific rules.

Once a Combat Enchantment has been cast, a unique icon representing the spell's effect appears below its caster's name at the bottom of the combat screen. It will remain there as long as the spell is in play. It is possible for both opponents to cast the same Combat Enchantment, but each side can only have a single instance of each active at any one time.

There are a total of 15 different Combat Enchantments in Master of Magic, spread across the different Realms. About half of them provide benefits to the caster's own troops, while the othef half penalize the opposing forces one way or another - and a few do both at the same time. Icon Death.pngDeath has the most Combat Enchantments, and although Icon Nature.pngNature and Icon Chaos.pngChaos only have two each, three of these are quite powerful.

Usage Edit

Combat Enchantments can only be cast during battles. They require no target, instead affecting all valid targets they can find on the battlefield, automatically. They are among the most expensive spells that can be cast in combat, apart from some Combat Instants that are also capable of affecting multiple targets. Naturally, some Combat Enchantments are cheaper than others, with effects that are somewhat less powerful.

Once a Combat Enchantment has been cast, its unique icon is added to the enchantment window at the bottom of the screen, below the name of the Wizard or group whose side has cast it. Enchantments on the left belong to the defending army, while those on the right are the attacker's. The icons can be right-clicked to bring up the context-based help entry detailing the spell's effect, but the enchantment can not be cancelled manually once it has been cast.

On the other hand, an opponent may use Icon Arcane.pngDisenchant Area or Icon Sorcery.pngDisenchant True, if they know either, to attempt to remove all of a player's Combat Enchantments. Both of these spells will target each individual enchantment separately, with the chances of successfully dispelling them depending on the Casting Cost of the Combat Enchantment, versus the Icon Mana.png Mana invested into the disenchant.

Multiple Instances Edit

Each side on the battlefield may only have one instance of each Combat Enchantment in effect at any time. For example, if a Wizard has cast Icon Death.pngBlack Prayer and it is still in effect, then neither them, nor their units, may use the spell again a second time unless it is dispelled by the opponent. One the other hand, both battling sides can each control one instance of the same Combat Enchantment simultaneously.

It's worth noting however, that for some Combat Enchantments, having two instances of the spell in play at the same time is redundant - no change occurs if one of them is removed, nor is it really meaningful to cast them if the opponent already has. These spells are Icon Death.pngDarkness, Icon Life.pngTrue Light, and Icon Chaos.pngWarp Reality: their effects are not cumulative, and they all affect friend and foe alike, as long as a unit meets the criteria for them to do so.

Effects Edit

Combat Enchantments often have very different effects from one another. Four of them (Icon Sorcery.pngMass Invisibility, Icon Chaos.pngMetal Fires, Icon Life.pngPrayer, and Icon Life.pngHigh Prayer) enhance the units of their caster's side, while five (Icon Death.pngBlack Prayer, Icon Sorcery.pngBlur, Icon Nature.pngEntangle, Icon Death.pngMana Leak, and Icon Death.pngTerror) instead hinder the opposing units one way or another. The three mentioned above affect units on both sides based on whether they do or do not belong to a specific magical Realm, and there are also two (Icon Nature.pngCall Lightning and Icon Death.pngWrack) deal direct Icon Damage.png damage to the enemy army. Finally, Icon Sorcery.pngCounter Magic attempts to fizzle opposing spells cast either by a Wizard or any spellcasting units.

In any case, all of these effects stop once the Combat Enchantment ends, either because the end of the battle is reached, or as a result of the enchantment being dispelled by the enemy. For the most part, this causes things to return to normal, although any Icon Damage.png damage that has been caused directly or indirectly by a Combat Enchantment does not dissipate when the spell is removed. It will remain - unless healed - just like any other combat Icon Damage.png damage.

List of Combat Enchantments Edit

The following list details all 15 Combat Enchantments available in the game.

Icon Name Realm Rarity Casting
Research Short Description
CombatEnchantment HighPrayer High Prayer Icon Life.pngLife Very Rare 60 1850 All friendly units receive Icon Melee Normal.png +2, Icon Defense.png +2, Icon Resist.png +3, Icon ToHit.png +10%, and Icon ToBlock.png +10%.
CombatEnchantment Prayer Prayer Icon Life.pngLife Uncommon 30 800 All friendly units receive Icon ToHit.png +10%, Icon Resist.png +1, and Icon ToBlock.png +10%.
CombatEnchantment TrueLight True Light Icon Life.pngLife Common 20 190 All Icon Life.pngLife units receive +1 to all Attack Strengths, Icon Defense.png Defense, and Icon Resist.png Resistance, while Icon Death.pngDeath creatures get a -1 penalty to the same attributes.
CombatEnchantment CallLightning Call Lightning Icon Nature.pngNature Very Rare 60 3000 Makes 3-5 Armor Piercing attacks with an Attack Strength of Icon Ranged Magic.png 8 against random enemies on the battlefield every turn.
CombatEnchantment Entangle Entangle Icon Nature.pngNature Very Rare 50 2250 Reduces the Movement Allowance of all opposing Icon Movement GroundWalking and Icon Movement WaterSwimming units on the battlefield by 1.
CombatEnchantment Blur Blur Icon Sorcery.pngSorcery Uncommon 25 300 Attack Icon Damage.png damage of enemy units is reduced by roughly 10%.
CombatEnchantment CounterMagic Counter Magic Icon Sorcery.pngSorcery Common 10+ 190 Attempts to counter any spell cast by the opposing side. The initial Dispel Strength can be boosted, but it decreases with every attempt.
CombatEnchantment MassInvisibility Mass Invisibility Icon Sorcery.pngSorcery Very Rare 80 2500 All friendly units on the battlefield gain Invisibility, making them harder to detect and hit.
CombatEnchantment MetalFires Metal Fires Icon Chaos.pngChaos Rare 40 960 All friendly Normal Units and Heroes are affected with a weaker version of Icon Chaos.pngFlame Blade.
CombatEnchantment WarpReality Warp Reality Icon Chaos.pngChaos Rare 50 1500 All units that do not belong to the Icon Chaos.pngChaos Realm suffer a penalty of Icon ToHit.png -20%.
CombatEnchantment BlackPrayer Black Prayer Icon Death.pngDeath Uncommon 35 450 All enemy units receive a -1 penalty to all of their Attack Strengths and Icon Defense.png Defense, and a Resistance penalty of Icon SpellSave.png -2.
CombatEnchantment Darkness Darkness Icon Death.pngDeath Common 25 250 All Icon Death.pngDeath units receive +1 to all Attack Strengths, Icon Defense.png Defense, and Icon Resist.png Resistance, while Icon Life.pngLife creatures get a -1 penalty to the same attributes.
CombatEnchantment ManaLeak Mana Leak Icon Death.pngDeath Common 20 220 Each combat turn, every enemy spell-caster (including the opponent Wizard) loses Icon Mana.png 5 or one point of ammunition.
CombatEnchantment Terror Terror Icon Death.pngDeath Common 20 190 Each turn, any enemy unit that fails to resist at Icon SpellSave.png -1 is unable to move, attack, or cast spells for a whole turn.
CombatEnchantment Wrack Wrack Icon Death.pngDeath Rare 40 960 Each Icon Figure.png figure in every enemy unit must resist at Icon Resist.png +1 at the beginning of their turn, or else its unit suffers Icon Damage.png 1.