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Advisor Sorcery Buggy Feature
As of Master of Magic v1.31, Cloak of Fear is known to be malfunctioning in at least one way. Please read the Known Bugs section below.

Cloak of Fear
UnitEnchantment CloakOfFear
Realm Icon Death.pngDeath
Spell Rarity Common
Spell Type Unit Enchantment
Casting Cost Icon Mana.png 60
Combat Casting Cost Icon Mana.png 12
Upkeep Cost Icon Mana.png 1
Research Cost Icon Research.png 80
Effects
When the enchanted unit engages an enemy in melee combat, each Icon Figure.png figure in the enemy unit must succeed a Icon Resist.png Resistance roll or be unable to inflict any Melee Damage.

Cloak of Fear is a Common Unit Enchantment belonging to the Icon Death.pngDeath Magic realm. For Icon Mana.png 60 it may be cast on any friendly unit on the overland map to give it the Ability CauseFear Cause Fear ability. Whenever this unit engages an enemy in Melee combat, each and every Icon Figure.png figure in the enemy unit must make a Icon Resist.png Resistance roll (with no penalty). Failure in this roll means that the Icon Figure.png figure cannot inflict any Melee Damage on the enchanted unit. This works both when the enchanted unit makes a Melee Attack or Counter Attack against an enemy.

Alternatively, a cheaper version of the same spell may be cast for Icon Mana.png 12 during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs).

Effects Edit

Cloak of Fear gives a unit the ability to instill fear in its enemies. If it manages to scare an enemy Icon Figure.png figure, that figure may not inflict any Melee Damage at the enchanted unit.

Cause Fear Effect Edit

Main article: Cause Fear

When a unit is enchanted with Cloak of Fear, it gains an ability identical to Ability CauseFear Cause Fear. Whenever the enchanted unit makes a Melee Attack against an enemy, or comes under a Melee Attack from an enemy unit, each Icon Figure.png figure in the enemy unit must make a Icon Resist.png Resistance roll. Any enemy Icon Figure.png figure that fails this roll may not deliver any Melee Damage against the enchanted unit, nor any Touch Attack associated with that damage.

Note that enemies that succumb to the Fear effect may still suffer damage, but may not deliver it.

Immunities Edit

Units with Ability MagicImmunity Magic Immunity or Ability DeathImmunity Death Immunity, units under the effect of Icon Life.pngRighteousness, and Ability Charmed Charmed Heroes are not affected by the Fear effect. Units with a modified Resistance score of Icon Resist.png 10 or higher are also immune to it, since they cannot possibly fail their Resistance rolls. The conditional bonuses of Icon Life.pngBless and Icon Sorcery.pngResist Magic both apply to Icon Resist.png Resistance checks against Cloak of Fear.

Usage Edit

Like all other Unit Enchantments, Cloak of Fear must be targeted at a friendly unit. If the desired target is in an overland army stack, clicking on the stack brings up a list of the units in it, allowing the selection of any individual unit.

The spell may be cast during combat for the rather low Casting Cost of Icon Mana.png 12. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate.

Alternatively, Cloak of Fear may be cast on the overland map for a lasting effect. In this case it has a base Casting Cost of Icon Mana.png 60, and requires an Upkeep Cost of Icon Mana.png 1 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to fizzle. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its benefits.

Once the spell is in effect, the unit will glow with a Icon Death.pngpurple aura, unless there is a more powerful spell also affecting it.

Cloak of Fear may be removed by its caster by examining the unit's details (while not in battle) and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As a Common Icon Death.pngDeath spell, Cloak of Fear may become available to any Wizard who possesses at least one Icon Death.pngDeath Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Death.png7 Spellbooks.

Customized Wizards possessing up to Icon Death.png10 Spellbooks at game creation may choose Cloak of Fear as one of their starting spells, in which case it will be available for casting immediately on the first turn. Wizards with Icon Death.png11 Spellbooks always have this spell available for casting as soon as the game begins.

Wizards with Icon Death.png6 or fewer Spellbooks who have not chosen Cloak of Fear as a starting spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Death.pngDeath Spellbooks the Wizard possesses or obtains during gameplay. With Icon Death.png7 Spellbooks or more, it will eventually always appear for Research.

Cloak of Fear has a base Research Cost of Icon Research.png 80.

With at least Icon Death.png1 Spellbook, the Cloak of Fear spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Assuming that Cloak of Fear actually works as intended, it can make the enchanted unit significantly less vulnerable to enemy Melee Attacks and Counter Attacks - especially when combating enemies with low Icon Resist.png Resistance scores. Such enemies will struggle to inflict any damage on the enchanted unit, or at least will inflict less damage than normal.

Since each individual Icon Figure.png figure makes its own resistance roll, Icon MultiFigureUnit.png Multi-Figure units are more susceptible to this effect. Unless the unit has a very high Icon Resist.png Resistance score, there is a good chance that at least one figure will fail its roll, thus reducing the unit's overall attack strength.

This makes Cloak of Fear units very useful for safely dispatching enemy Normal Units.

Known Bugs Edit

In version 1.31 of the game, there are two distinctive bugs with Cloak of Fear (originating from bugs of the Cause Fear ability itself), both of which are fixed by the unofficial patches:

  • If the Cloak of Fear unit is defending against a Melee Attack, the enchantment has no effect at all.
  • If the enchanted unit is the attacker, it is instead also affected by the spell, in a rather peculiar way. The defender rolls Icon Resist.png Resistance for each of its Icon Figure.png figures (a second time), and for each failed roll, one of the attacking Icon Figure.png figures also gets feared and deals no damage. This is in addition to the defender being subjected to Cloak of Fear, and the attacker's Icon Resist.png Resistance or immunities play absolutely no part. This makes the spell generally not worth casting at all unless the target unit has a very high Icon Figure.png figure count itself.

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