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Cloak of Fear

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Advisor Sorcery Buggy Feature
As of Master of Magic v1.31, Cloak of Fear is known to be malfunctioning in at least one way. Please read the Known Bugs section below.

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This article/section is missing crucial information and may require additional research to answer the following questions:
  • Available information does not indicate how much of a Resistance penalty Cloak of Fear bestows on its victims... assuming it works at all.

Cloak of Fear
UnitEnchantment CloakOfFear
Realm Icon Death.pngDeath
Spell Rarity Common
Spell Type Unit Enchantment
Casting Cost Icon Mana.png 60
Combat Casting Cost Icon Mana.png 12
Upkeep Cost Icon Mana.png 1
Research Cost Icon Research.png 80
Effects
When the enchanted unit engages an enemy in melee combat, each Icon Figure.png figure in the enemy unit must succeed a Resistance roll or be unable to inflict any damage.

Cloak of Fear is a Common Unit Enchantment belonging to the Icon Death.pngDeath Magic realm. For Icon Mana.png 60 it may be cast on a friendly unit on the overland map to give the Cause Fear ability. Whenever this unit engages an enemy in Melee combat, each and every Icon Figure.png figure in the enemy unit must make a Resistance roll (possibly with a penalty). Failure in this roll means that the figure cannot inflict any damage on the enchanted unit. This works both when the enchanted unit makes a Melee Attack or Counter Attack against an enemy. It does not affect enemies who are Immune to Death.

Alternatively, a cheaper version of the same spell may be cast for Icon Mana.png 12 during combat, in which case it will temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs).

Effects Edit

Cloak of Fear gives a unit the ability to Cause Fear in its enemies. If it manages to scare an enemy Icon Figure.png figure, that figure may not inflict any damage back at the enchanted unit.

Cause Fear Effect Edit

WikiIcon Research Research Required
This article/section is missing crucial information and may require additional research to answer the following questions:
  • The in-game tooltips and original game manual do not specify how much Resistance penalty, if any, is inflicted on the target.
  • Cause Fear may or may not work as intended. See the Known Bugs section below.
Main article: Cause Fear

When a unit is enchanted with Cloak of Fear, it gains an ability known as Cause Fear.

Whenever the enchanted unit makes a Melee Attack against an enemy, or comes under a Melee Attack from an enemy unit, each Icon Figure.png figure in the enemy unit must make a Resistance roll. The penalty to Resistance, if any, is unknown.

Any enemy figure that fails this roll may not deliver any Melee Damage against the enchanted unit, nor any First Strike or Touch Attack.

Note that enemies that succumb to the Fear effect may still suffer damage, but may not deliver it.

Units possessing Death Immunity are completely immune to this effect - they will never fail their Resistance rolls. The same goes for units possessing Magic Immunity.

Usage Edit

Cloak of Fear may only be cast on friendly units.

The spell may be cast during combat for the rather low Casting Cost of Icon Mana.png 12. In this case, the spell will only affect the targeted unit until the end of the battle - at which point it will dissipate.

Alternatively, Cloak of Fear may be cast on the overland map for a lasting effect. In this case it has a base Casting Cost of Icon Mana.png 60, and requires an Upkeep Cost of Icon Mana.png 1 per turn to maintain. Failure to pay this Upkeep Cost due to lack of Mana will cause the spell to dissipate. However, as long as the spell is paid for (and not dispelled by any rival Wizard), the unit continues to enjoy its bonus.

If the desired target is in an overland army stack, click on that stack to get a list of units inside it, and then select your desired unit.

Once the spell is in effect, the unit will glow with a Icon Death.pngpurple aura, unless there is a more powerful spell also affecting it.

If you've placed Cloak of Fear on a unit, you may remove it by examining the unit's details and clicking the Enchantment's icon. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Acquisition Edit

As a Common Icon Death.pngDeath spell, Cloak of Fear may become available to any Wizard who possesses at least one Icon Death.pngDeath Spellbook. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Death.png7 Spellbooks.

Customized Wizards possessing up to Icon Death.png10 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn. Wizards with Icon Death.png11 Spellbooks are guaranteed to have this spell available for casting as soon as the game begins.

Wizards with Icon Death.png6 or fewer Spellbooks who have not chosen Cloak of Fear as a guaranteed spell have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Death.pngDeath Spellbooks the Wizard possesses or obtains during gameplay. With Icon Death.png7-10 Spellbooks, the spell is guaranteed to appear for Research if it is not already available for casting.

Cloak of Fear has a base Research Cost of Icon Research.png 80.

With at least Icon Death.png1 Spellbook, the Cloak of Fear spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Assuming that Cloak of Fear actually works as intended, it can make the enchanted unit significantly less vulnerable to enemy Melee Attacks and Counter Attacks - especially when combating enemies with low Resistance scores. Such enemies will struggle to inflict any damage on the enchanted unit, or at least will inflict less damage than normal.

Since each individual Icon Figure.png figure makes its own resistance roll, Icon MultiFigureUnit.png Multi-Figure units are more susceptible to this effect. Unless the unit has a very high Resistance score, there is a good chance that at least one figure will fail its roll, thus reducing the unit's overall attack strength.

This makes Cloak of Fear units very good at safely dispatching enemy Normal Units.

Known Bugs Edit

Cloak of Fear (as well as the Cause Fear ability) is bugged in a way that its use can backfire against its owner, preventing it from attacking its enemies. That's the case, if cast on a Icon SingleFigureUnit.png Single-Figure unit that is fighting against a Icon Resist.png low Resistance Icon MultiFigureUnit.png Multi-Figure unit. Still, Cloak of Fear may work in favor of its caster.

If the unit with Cloak of Fear initiates the Melee Attack, then the following happens:

  • Each defending figure must make a Icon Resist.png Resistance roll. Each figure that fails its roll will go on hiatus. This works as expected.
  • All defending figures make a second Icon Resist.png Resistance roll. The game keeps track of how many figures failed to resist this time. One attacking figure will go on hiatus for each failed roll. If more defending figures failed to resist than there are attacking figures, then the attacking unit (that's the one with Cloak of Fear) will make no attack at all.

If the unit with Cloak of Fear doesn't initiate the attack, then Cloak of Fear has no effect at all.

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