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Chimeras

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Chimeras
Summon Chimeras
Realm Icon Chaos.pngChaos
Spell Properties
Spell Rarity Uncommon
Casting Cost Icon Mana.png 350
Upkeep Cost Icon Mana.png 10 per turn
Research Cost Icon Research.png 800
Unit Properties
# of figures Icon MultiFigureUnit.png 4
Moves Icon Movement Air2
Melee Attack per figure Icon Melee Normal.png 7
Defense per figure Icon Defense.png 5
Resistance Icon Resist.png 8
Hit Points per figure Icon Hits.png 8
Unit Abilities

Ability ToHit +10% To Hit

Ability FireBreath Fire Breath 4
Tactical Chimeras
Chimeras are a type of Fantastic Unit featured in Master of Magic. They belong to the Icon Chaos.pngChaos Realm, and may be summoned using a Summoning Spell of the same name. Chimeras are Flying creatures with a strong Icon Melee Normal.png Melee Attack. Most importantly, when the Chimeras make a voluntary Melee Attack against an enemy unit, they first deliver a powerful Fire Damage Breath Attack with a strength of Icon Breath.png 4 per Chimera. Enemy Icon Figure.png figures killed off by this attack do not get to deal any Melee Damage during their Counter Attack.

The Fantastic Unit Edit

Physical Description Edit

Chimeras are bizarre creatures, consisting of a combination between several real-world animals. The creature has the body of a lion, but with three different heads: The head of a lion, the head of a goat, and the head of a snake, arranged side-by-side. Furthermore, the creature has two massive bat-like wings which keep it aloft.

This weird abomination also possesses the ability to breathe fire, though it is unknown which head exactly is responsible for this attack.

The Chimeras unit is a Icon MultiFigureUnit.png Multi-Figure Unit, containing up to 4 of these creatures.

Attack Properties Edit

The Chimeras' primary Melee Attack is rather formidable, striking at a strength of Icon Melee Normal.png 7 per live Chimera.

When coupled with an innate Icon ToHit.png +10% To Hit bonus, each single Chimera delivers Icon Damage.png 2.8 points of Damage on average.

Furthermore, when the Chimeras perform a voluntary Icon Melee Normal.png Melee Attack against their enemies, they will first deliver a Breath Attack that deals Fire Damage to their target. This Breath Attack has a strength of Icon Breath.png 4 per live Chimera, delivering about Icon Damage.png 1.2 on average for each of these attacks.

The Chimeras' Breath Attack damage is dealt before Melee Damage, so any enemy Icon Figure.png figure killed by it will not deliver any damage in retaliation. This allows the Chimeras to weaken their enemies before exchanging Melee Damage with them, thus potentially reducing damage to the Chimeras unit.

Note that this Breath Attack does not occur when the Chimeras are Counter Attacking.

Also, because it delivers Magical Fire Damage, the Chimeras' Breath Attack itself does nothing against enemy units possessing the Fire Immunity and/or Magic Immunity abilities.

Defensive Properties Edit

The Chimeras possess a rather-average Defense score of Icon Defense.png 5 per Chimera. Therefore, a Chimera will block about Icon Damage.png 1.5 points of Damage on average from each incoming attack.

Chimeras are also relatively tough, with Icon Hits.png 8 Hit Points per Icon Figure.png figure. This means that the unit as a whole can take Icon Damage.png 32 before being destroyed - a rather high amount.

Chimeras also possess a Resistance score of Icon Resist.png 8. They are thus relatively hard to target with Curses or other combat maledictions that do not inflict a Resistance penalty.

Other Properties Edit

Chimeras have an innate ability to Fly, and have a Movement Allowance of Icon Movement Air2 both on the overland map and on the battlefield. They make good scouts, but most importantly can maneuver very well during combat.

Tactics Edit

Thanks to their Icon Breath.png Fire Breath attack, Chimeras make excellent Melee Attack units. Their Flying ability also makes it easier for them to maneuver and pick their own targets.

This is exceptionally important because the Chimeras can only deliver their Breath Attack when they voluntarily attack an enemy unit - and not when Counter Attacking. Therefore, try to hit units on the edges of the enemy's line, annihilating them with the Breath Attack, and preventing other units from attacking your Chimeras.

Remember that units with Fire Immunity and/or Magic Immunity do not suffer from this Breath Attack - though the Chimeras' normal Icon Melee Normal.png Melee Attack is also quite powerful on its own.

Enemy Chimeras Edit

Chimeras are rather rare. They may be encountered in Chaos Nodes or Towers of Wizardry, and are rarely on their own. They will usually be accompanied by smaller Icon Chaos.pngChaos creatures like Gargoyles.

It is very hard to defend against Chimeras, as they can usually fly around to attack your weakest units first. If you can possibly help it, never let the Chimeras make a voluntary Icon Melee Normal.png Melee Attack against your units, as that will deliver their Icon Breath.png Fire Breath attack as well. Try to maneuver your units so that you can attack the Chimeras on your own turn if possible.

Bringing in Fire Immune or Magic Immune units will help somewhat - though the Chimeras' normal Melee Attack is quite ferocious on its own. It is best to attack these creatures at range or with direct-damage spells.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability FireBreath Fire Breath 4 Edit

  • Whenever this unit makes a Icon Melee Normal.png Melee Attack against an enemy target, it also delivers a Fire Damage Breath Attack with a strength of Icon Breath.png 4 per Icon Figure.png figure.
  • As a Breath Attack, this damage is delivered before the enemy gets the chance to retaliate. Any Icon Figure.png figures in the target unit that are killed by the attack do not get to deliver any Melee Damage.
  • This Breath Attack does not occur when the unit is Counter Attacking against an enemy assailant.
  • This effect does nothing against targets possessing the Magic Immunity or Fire Immunity abilities.

The Summoning Spell Edit

Usage Edit

Chimeras may only be cast on the overland map, for the base Casting Cost of Icon Mana.png 350. Upon casting, the new Chimeras unit will appear in the town currently containing the caster's Summoning Circle.

The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.

To keep the Chimeras in play, it is necessary to pay an Upkeep Cost of only Icon Mana.png 10 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Icon Mana.png Mana in the pool will lead to the Chimeras being immediately destroyed, along with any Unit Enchantments currently affecting them.

If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.

You can also dismiss the Chimeras voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Chimeras spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Icon Mana.png Mana as a result).

Acquisition Edit

As an Uncommon Icon Chaos.pngChaos spell, Chimeras may become available to any Wizard who possesses at least one Icon Chaos.pngChaos Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Chaos.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Chaos.png8 Spellbooks, or Wizards with Icon Chaos.png11 Spellbooks who did not select Chimeras as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Chaos.png8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Chaos.pngChaos Spellbooks the Wizard possesses or obtains during gameplay.

Chimeras has a base Research Cost of Icon Research.png 800.

With at least Icon Chaos.png1 Spellbook, the Chimeras spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

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