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Advisor Sorcery Buggy Feature
As of Master of Magic v1.31, Chaos Surge is known to be malfunctioning in at least one way. Please read the Known Bugs section below. The earliest game version that does away with (all of) these, thus in which Chaos Surge works fully as intended, is v1.50.

Chaos Surge
GlobalEnchantment ChaosSurge
Realm Icon Chaos.pngChaos
Spell Rarity Very Rare
Spell Type Global Enchantment
Casting Cost Icon Mana.png 1,000
Upkeep Cost Icon Mana.png 40
Research Cost Icon Research.png 3,500
Effects

Every unit (in the entire game) associated with the Icon Chaos.pngChaos Realm receives the following bonuses:

  • Icon Melee Normal.png +2
  • Icon Ranged Bow.png +2 / Icon Ranged Boulder.png +2 / Icon Ranged Magic.png +2
  • Icon Breath.png +2 / Icon Thrown.png +2 / Ability DoomGaze +2
However, each bonus only applies to units already possessing the relevant Attack Type.
SpellIcon ChaosSurge
Chaos Surge is a Very Rare Global Enchantment that belongs to the Realm of Icon Chaos.pngChaos Magic. For Icon Mana.png 1,000, it may be cast on the overland map to bestow several bonuses to all creatures associated with the Icon Chaos.pngChaos Realm.

Each such creature, regardless of ownership or location, receives a Icon Melee Normal.png +2 to its Melee Strength (if it has a Melee Attack at all), a +2 to its Ranged Attack Strength (if it has a Ranged Attack of any kind), and a +2 bonus to any direct damage short-range attack it possesses (Icon Breath.png Fire Breath, Icon Thrown.png Thrown Attacks, or Ability DoomGaze Doom Gaze). These bonuses linger as long as Chaos Surge is in effect, and are cumulative with any other bonuses.

Chaos Surge requires a very high Upkeep Cost of Icon Mana.png 40 per turn to remain in operation.

Effects Edit

Chaos Surge increases the magical energy flowing from the Icon Chaos.pngChaos Realm into all creatures associated with it, thus making them all significantly more powerful in battle. While in effect, the spell bestows three separate bonuses - though each unit will only receive bonuses to Attack Types it can already make use of.

Each and every creature that belongs to the Icon Chaos.pngChaos Realm is affected, regardless of its location in the game world or its allegiance. Even neutral Icon Chaos.pngChaos units guarding Encounter Zones will be affected. This also includes Normal Units or Heroes that have been Icon Chaos.pngChaos Channeled, as they are now considered to belong to the Icon Chaos.pngChaos Realm as well.

Melee Attack Bonus Edit

While Chaos Surge is in effect, each affected creature that already has a Melee Strength of at least Icon Melee Normal.png 1 will receive a bonus of Icon Melee Normal.png +2. This increases the maximum potential Icon Damage.png Damage that the unit can deliver when making a Melee Attack or Counter Attack (and vicariously its average Icon Damage.png Damage output in these cases). This, in turn, also makes it easier for them to Icon Damage.png Damage better-armored enemy targets.

Note that in Icon MultiFigureUnit.png Multi-Figure Units, each figure will utilize this bonus, so the total Melee Strength of a fully healthy Icon MultiFigureUnit.png Multi-Figure unit can be significantly increased as a result. For example, a Icon MultiFigureUnit.png 4-figure unit of Icon Chaos.pngHell Hounds receives Icon Melee Normal.png +2 to each Hound's attack, increasing the potential Icon Damage.png Damage output of the unit by Icon Melee Normal.png +8 in total! However, because any targets attacked by this unit will still roll Icon ToBlock.png To Block separately for each attacking Icon Figure.png Figure, the actual Icon Damage.png Damage increase will typically be much lower than what a +8 bonus to a single attack would suggest.

Ranged Attack Bonus Edit

Similarly, as long as Chaos Surge is in play, affected creatures that have a Icon Ranged Bow.png Ranged Missile Attack will receive a bonus of Icon Ranged Bow.png +2. The same applies to creatures using Icon Ranged Boulder.png Ranged Boulder Attacks and Icon Ranged Magic.png Ranged Magical Attacks, granting Icon Ranged Boulder.png +2 and Icon Ranged Magic.png +2 respectively. Just like the Icon Melee Normal.png Melee bonus, this increases the potential (and average) Icon Damage.png Damage of each Icon Figure.png Figure in the unit, and applies to each and every one of them simultaneously.

For example, an Icon MultiFigureUnit.png 8-figure unit of Icon Chaos.pngChaos-Channeled Slingers receives Icon Ranged Boulder.png +2 to each Slinger's attack, increasing the potential Icon Damage.png Damage output of the entire unit by a total of Icon Ranged Boulder.png +16! The same as with Melee though, each Icon Figure.png figure's attack will still be defended against independently. Eight separate Icon Ranged Boulder.png +2s, while formidable, are still not quite the same as a single Icon Ranged Boulder.png +16.

It may be worth noting that Chaos Surge is one of only a handful effects that can increase a non-Hero unit's Icon Ranged Magic.png Ranged Magical Attack Strength.

Short Range Bonus Edit

Finally, Chaos Surge enhances short-range attacks by the same amount if the affected unit possesses any of these. The attacks this can typically apply to are Icon Breath.png Fire Breath, Icon Thrown.png Thrown Attacks, and the Ability DoomGaze Doom Gaze of the Icon Chaos.pngChaos Spawn. The only exclusion is the Icon Breath.png Chaos Breath, one of the random enhancements granted by Icon Chaos.pngChaos Channels. This attack will not be improved by Chaos Surge. While the spell would technically also affect all other short-range Attack Types, they will never be available on Icon Chaos.pngChaos units in unmodded games.

The Icon MultiFigureUnit.png Multi-Figure implications of this bonus are identical to those mentioned above for Melee- and regular Ranged Attacks. Chaos Surge is also one of only very few effects that can universally improve short-range attacks (although Icon Thrown.png Thrown Attacks can be improved by other means).

Usage Edit

Chaos Surge may be cast only on the overland map, for the substantial Casting Cost of Icon Mana.png 1,000. Immediately, each unit associated with the Icon Chaos.pngChaos Realm begins enjoying the above bonuses, and will continue to do so for as long as the spell remains in effect.

Chaos Surge applies to all Icon Chaos.pngChaos creatures, including the caster's own units, their rivals' units, and any neutral creatures encountered anywhere in the game world. New Icon Chaos.pngChaos units created while the spell is already in operation will also enjoy its effects, as will any units modified through Icon Chaos.pngChaos Channels.

To maintain this spell, an Upkeep Cost of Icon Mana.png 40 must be paid at the start of each turn. If there is insufficient Icon Mana.png Mana in the caster's Icon Mana.png Mana Pool to pay for Chaos Surge, it will automatically dissipate.

After casting the spell, its name will appear in the "Overland Enchantments" list on the Magic screen. The color in which a name is printed indicates which Wizard controls that particular spell. In the case of the human player, they may cancel Chaos Surge manually from here, at any time, by clicking on its name. The primary reason to do this would be in order to remove the spell's Upkeep Cost, thus conserving Icon Mana.png Mana for other spells.

Note that two or more Chaos Surge spells cast by different Wizards are not cumulative with each other. As long as at least one of these spells remains in operation, all valid creatures will receive exactly +2 to the appropriate attributes. The only reason to cast another Chaos Surge if one is already in play is to ensure that the spell remains in operation if the other Wizard(s) decide to cancel theirs (or simply run out of Icon Mana.png Mana to keep them up).

At least, this is the case in game versions where a related bug (see below) is no longer an issue.

Acquisition Edit

As a Very Rare Spell, Chaos Surge may never be acquired at the start of the campaign, regardless of how many Spellbooks the Wizard possesses. It must either be Researched during the game, or obtained through other means. Chaos Surge may become available for research to any Wizard who possesses at least Icon Chaos.png3 Spellbooks. However, this availability is not guaranteed unless the Wizard obtains, or starts with, at least Icon Chaos.png10 books.

Wizards with Icon Chaos.png3 to Icon Chaos.png9 Spellbooks have a random chance of being able to research Chaos Surge, which increases with the amount of Icon Chaos.pngChaos Spellbooks possessed or acquired during the game. The spell may otherwise be obtained by trading; found during the conquest of the Fortress of a rival Wizard who already knows it; or won as a reward from an Encounter Zone. However, in all of these cases the minimum requirement of Icon Chaos.png3 Spellbooks still applies.

Chaos Surge has a Research Cost of Icon Research.png 3,500, although its research may be sped up by the Chaos Mastery and/or Sage Master Retorts, or a bookshelf containing Icon Chaos.png8 or more.

Strategy Edit

Chaos Surge can confer an unbelievably powerful advantage to any Wizard relying primarily on creatures from the Icon Chaos.pngChaos Realm, including Wizards who make a habit of casting Icon Chaos.pngChaos Channels on their Normal Units (thereby turning them into Icon Chaos.pngChaos creatures). In conjunction with Icon Chaos.pngDoom Mastery, it is possible to create very powerful armies with great ease.

On the downside, rival Wizards using Icon Chaos.pngChaos will, of course, experience the same benefit, and could thus capitalize on the effects of Chaos Surge to advance their own agendas. It may or may not be a good idea to cast this spell when involved in a war with such a Wizard.

Finally, while the spell is in effect, it will be significantly harder for any wizard to conquer Icon Chaos.pngChaos Nodes. This may be either beneficial (if an enemy Wizard is attempting to take such Nodes) or detrimental (if the caster is hoping to take them).

As mentioned above, Chaos Surge is one of very few ways to improve certain types of attacks. This pertains mainly to Icon Ranged Magic.png Ranged Magical Attacks, Icon Breath.png Fire Breath, and Ability DoomGaze Doom Gaze. Naturally, Icon Chaos.pngChaos Node Auras will also benefit these abilities for Icon Chaos.pngChaos-related Fantastic Units, but for Normal Units, the only other options are Icon Experience.png Experience or turning the units into Undead.

Icon ExpLevel 3.png Experience Levels are cumulative with enhancements from either Icon Chaos.pngChaos or Icon Death.pngDeath, provided that they are earned before the unit is turned into a creature of either of these Realms. However, the two Realms generally exclude one another. With that in mind, Chaos Surge is typically a better large scale investment, although the combination of Icon Death.pngDarkness and Icon Death.pngBlack Channels provides a higher overall boost.

However, Icon Death.pngBlack Channels must be individually preserved on each unit for this, while Icon Chaos.pngDoom Mastery provides a convenient way of affecting all newly created units with Icon Chaos.pngChaos Channels. In addition, the abilities gained through this can be quite potent, and can not be dispelled by rivals in combat either. Furthermore, this combination has excellent synergy with Icon Chaos.pngWarp Reality to increase the staying power of the Wizard's forces, as it will only penalize the Icon ToHit.png To Hit values of the opponents (unless, of course, they are also creatures of Icon Chaos.pngChaos).

Known Bugs Edit

In version v1.31 (and also in Insecticide), the Chaos Surge spell will only exert any effect if it is cast by the human player. While the code does contain the basics of a loop designed to check the spell's existence for all Wizards, unfortunately when it does so it always checks the same memory address that belongs to the human player. This means not only that the AI Wizards' Chaos Surges can be safely ignored (as they have no effect), if the human player desires the benefits of this spell, they can only gain them by casting Chaos Surge themselves.

This bug is fixed in the Unofficial Patch 1.50 (W141FIX.TXT).