Call the Void
SpellIcon CallTheVoid
Realm Icon Chaos.pngChaos
Spell Rarity Very Rare
Spell Type Instant
Casting Cost Icon Mana.png 500
Research Cost Icon Research.png 5,000

Each Town Building in the targeted town has a 50% chance of being destroyed.

Each Citizen in the targeted town has a 50% chance of being killed.

Each unit garrisoned in the target town receives exactly Icon Damage.png 10 points of Magical Damage regardless of its defenses.

Each tile within the town's catchment area has a 50% chance of being Corrupted.

Call the Void is a Very Rare Instant Spell belonging to the Icon Chaos.pngChaos Magic realm. It may only be cast on the overland map. For the base Casting Cost of Icon Mana.png 500, it will strike a targeted enemy town with a powerful explosion. The explosion will destroy about half of the town's buildings, kill about half of its Population, cause Icon Damage.png 10 to each unit inside, and inflict Corruption on about 50% of the tiles within the town's catchment area. Due to the massive damage, this can be seen as effectively destroying the town. In practice, it could easily take a town dozens if not hundreds of turns to recover.

Effects Edit

Call the Void is a sudden release of copious amounts of Icon Chaos.pngChaos energy in a powerful explosion, centered around the targeted town. The explosion will destroy buildings, kill citizens, injure and kill units in the town, and render the land around the town useless and uninhabitable.

Building Destruction Edit

When Call the Void is targeted at a town, each Town Building in that town has a 50% chance of being destroyed.

As a result, roughly half of the Town Buildings in the town will be ruined. Due to the randomness, it is always possible for a town to lose all of its buildings, or none of its buildings, by sheer fluke. However most often it will be about 50%.

However, this relates only to the buildings actually destroyed by the spell. If any Town Building is still standing but the town is now missing one of the buildings that enables it, that building is also destroyed. As a result, a town losing its Smithy, Builders' Hall and Sawmill simultaneously (1 in 8 chance) automatically loses all buildings except for Barracks - whether they failed the random roll or not.

Killing the Population Edit

WikiIcon Research Research Required
This article/section is missing crucial information and may require additional research to answer the following questions:
  • Neither the game manual nor in-game tooltips mention deaths to the Population of the town as a result of Call the Void - but it does occur. Tests reveal that the following assumption is likely correct.

When Call the Void strikes the targeted town, each Citizen has a 50% chance of being killed off - thus reducing the town's Population by 50% on average, with all the consequences of such an event.

The manual and tooltips say nothing about this, so it is somewhat difficult to understand how exactly the game determines how many citizens will be killed off. The assumption that it is a 50% chance for each citizen is simply that - an assumption - which just happens to conform with observable evidence in the game.

It is currently unknown whether Call the Void can completely destroy a town (i.e. losing of all of its citizens). If it is possible, it's extermely rare.

On the other hand, Call the Void cast on a Settlement will destroy that settlement immediately (by killing what little population it has), wiping it clear off the map. This is, of course, overkill, but can be useful to prevent an empire from expanding if none of your units are around to raze the settlement in person - and will prevent that Settlement from turning into a Town.

Unit Damage Edit

Call the Void strikes each and every unit currently garrisoned inside the target town with a spell effect similar to that of the Combat Instant "Doom Bolt".

This effect delivers exactly Icon Damage.png 10 to the unit, with no To Hit rolls involved. The target is not allowed to make any Defense rolls, and none of its other properties can reduce this damage. Magic Immunity, however, reduces the damage to Icon Damage.png 0.

As a result of this effect, most if not all of the units inside the town will either be killed immediately or severely injured.

Corruption Edit

WikiIcon Research Research Required
This article/section is missing crucial information and may require additional research to answer the following questions:
  • Neither the game manual nor in-game tooltips explain the process of corruption around the town as a result of Call the Void. However tests reveal that the following assumption is likely correct.

When Call the Void strike the targeted Town, it will also corrupt the land surrounding the town.

Each tile within the town's Catchment Area (the roughly 5x5 area surrounding the town on the map) has a 50% chance of being afflicted with Corruption. Due to the randomness, it is possible for all tiles in the catchment area to become corrupted, or none of the tiles, but mostly it will be about 50%.

Note that Ocean, Shore, and a few other types of tiles may not be corrupted. For a full list, read the article about Corruption.

Corrupted tiles no longer produce any Icon Food.pngFood for the nearby town, nor bestow any bonuses to its Icon Production.png Production, Icon Gold.png Gold income, and so forth. Minerals in a corrupted tile also provide no benefit.

Corruption can be undone in several ways, primarily by sending out special units to Purify the affected tiles - restoring them to pristine state. Several spells also have the ability to automatically Purify corrupted tiles.

Usage Edit

Call the Void may only be cast on the overland map, for a basic Casting Cost of Icon Mana.png 500. It must be targeted at a rival or neutral town.

The explosion occurs instantly, destroying town buildings and units immediately, and covering any number of nearby tiles with the black clouds of Corruption. The town's icon on the overland map will also reflect the loss of citizens (if any), changing the visible size of the town.

If a rival wizard has cast Call the Void on one of the player's towns, the player receives a pop-up menu detailing the extent of the destruction. Otherwise (when the target is an enemy town) it's up to the player to determine how much damage Call the Void has caused to the town.

The spell is accompanied by an animation showing what is effectively a nuclear blast (with the appropriate sound effect).

Acquisition Edit

As a Very Rare Icon Chaos.pngChaos spell, Call the Void may become available to any Wizard who possesses at least Icon Chaos.png3 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Chaos.png10 Spellbooks.

Call the Void may not be acquired at the start of the campaign regardless of how many Spellbooks the wizard possesses. It must either be Researched during the game, or acquired through other means.

Wizards with Icon Chaos.png3 to Icon Chaos.png9 Spellbooks have a random chance of being able to Research Call the Void during the game. The chance for this spell to appear for research increases with the number of Icon Chaos.pngChaos Spellbooks the Wizard possesses or obtains during gameplay. With Icon Chaos.png10 or Icon Chaos.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Call the Void has a base Research Cost of Icon Research.png 5,000.

With at least Icon Chaos.png3 Spellbooks, the Call the Void spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Call the Void has two primary applications: It can either be used as an economic attack to take out one of the enemy's primary production centers, or it can be used as a prelude to an invasion of the town. In either case, Call the Void will leave the targeted town in ruins.

As an economic strike, Call the Void should be targeted at the enemy's most essential towns, such as ones producing the bulk of his Icon Gold.png Gold, Normal Units, Icon Power.png Power, et cetera. The explosion will likely render the town useless for a few dozen turns at least, and it can take hundreds of turns to restore a large town to its former glory. Blasting the enemy's central towns one by one can lead to their entire empire becoming a shadow of its former self.

As a prelude to an attack, Call the Void will ensure that the town's garrison forces are either destroyed or significantly weakened. This could allow an easy take-over of the town. Remember of course that if you do decide to keep the town, you'll have to deal with its significantly-reduced production and the large number of Corrupted tiles in its vicinity. It is often better to play this option when you have no intention of leaving the town standing after the conquest.

Remember that Call the Void causes more damage to larger towns and/or larger garrisons. Casting this spell on a Settlement or Hamlet is usually a massive waste of Icon Mana.png Mana, as it might (at best) destroy a few buildings and/or a few units. Casting it on a large, successful town may easily destroy a dozen buildings or more, killing many units and citizens, and thus having a greater overall effect.

If an enemy wizard acquires Call the Void and begins to use it against you, the game may already be over for your empire. Only protective Town Enchantments like Consecration may save your cities. The other option is to quickly defeat the offending wizard - but this may prove difficult while your towns are being obliterated one by one...

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