• Brownpower

    Does anyone have a link or resource for an editor that can be used with Mac OSX / dosbox?  


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  • Drake178

    Large Shield?

    February 8, 2017 by Drake178

    Large Shield icon.

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  • SeravySensei

    RC4 of the 1.51 patch is now available. It incorporates the latest diplomacy fine-tuning I've made for CoM with the purpose of making diplomacy more playable/less hostile.

    Please let me know if this version is preferred, or the previous, harder diplomacy. 1.51 AI is not as good as CoM's which was the main reason for these changes.

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  • SeravySensei

    Master of Magic 1.51

    January 12, 2017 by SeravySensei

    1.51 is currently at RC3, you can find the download in the forum thread at

    There are a few details left.

    -I still need to make an optional file for a 10 book mode that works with the AI.

    -I think I was supposed to remove the starting diplomacy changes and leave them optional?

    -I believe the same was requested for some of the treasure changes? Not sure... these were voted "include" on the forum as far as I remember.

    -Some people mentioned the improved AI should come with reduced resource advantages for the AI. I can't decide on those numbers on my own because I'm not playing the game (only the CoM mod), so I will need suggestions for the new numbers.

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  • Ronaldo Smith

    So, for close to three months I was playing this game pretty intensively. It is fun to explore the huge variety of creatures, races, spells, etc.

    However, once I got the hang of how to play, I found that, even on the highest difficulty, and using just a random wizard to start with, the AI plays so poorly that it is almost trivial to defeat one opponent after another and win. The only exception is if there happens to be an enemy really close to my starting location who attacks during the very early part of the game. Otherwise it is just too easy, to the point of being boring.

    This was my experience playing both the original version and the insecticide version. Is the AI improved enough in other versions of the game to make a difference, or do…

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  • Lazram13


    June 19, 2016 by Lazram13

    Hey all, 

    I just wanted to say hello to the MOM community. A lot of my MMO friends get on me for playing a 20+-year-old game with 8-bit graphics and MIDI music. Now, knowing I'm not the only one in love with this game, and that it is still being improved upon, I don't feel so left of center. Thanks all!

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  • Ronaldo Smith

    Pointless gripe

    May 26, 2016 by Ronaldo Smith

    I first purchased MOM a long time ago. I think it was 1998, or there abouts, at a discount software outlet. I had been (and still am) a big fan of Master of Orion (original), so I was really excited about a new game by the same team.

    I played it once. I loved the depth and details, and all the thought that had gone into it.

    But I found it impossible to play. Not because of the complexity, I love complex games. It was the interface.

    The interface is one of the worst designs I have ever seen. It was almost impossible to get units to do what I wanted, especially during combat. The cursor would show one thing, I would click to do that action, then while I was clicking the cursor would change to something, or somewhere, else entirely and the unit …

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  • SeravySensei

    Master of Magic 1.5!

    December 9, 2015 by SeravySensei

    Update !

    1.5 Release candiate 6 is avaiable for download at :

    Currently condisidered changes/problems, please post your opinion on these, I can't decide on them alone :

    1. The AI isn't aggressive enough if you get a lucky roll on personalities.

    Possible solutions :

    -Lawful doesn't prevent the Militartist or Expansionist personality from declaring war automatically on weaker players.

    -Lower chance of AI picking Lawful and Peaceful personality (don't think this would be a good idea)

    -Higher bar for the "is the player becoming a threat" declaration of war check. Currently the bar is set in a way that you need 20+10*Difficulty Level-Personality modifier to always avoid war regardless of your army …

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  • Betinowi
     :: SkyDrakes-Node-BlurWeb (part2) ::
    + my SAVEGAME as zip : for you to try this out by yourself   
    please see below (bottom, after pictures)
    + additional 4 pics to explain what this
    funny behavior/ trick/ exploit/ glitch shows
    + SlideShow (15 pics)
    of my previous blogposting_"SkyDrakes-BlurWeb-exploit"
    please see below (bottom, after pictures)

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


    normal behaviour and results :
    with Web :: I'll loose  3 units
    or without Web :: I'll loose 4 units



    - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    normal behaviour and results :
    SkyDrakes_will_move & attack


    normal behaviour and resu…

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  • Betinowi

    :: my Sky drakes Node Blur+Web exploit trick ::

    I accidently stepped over this...

     Blur + Web behaves funny vs SkyDrakes(IllusionsImmunity).

    This trick may be useful
    for high-tier MyrrorNodes
    or vs multiple SkyDrakes
    in these topics:
    ... opinions on the fastest way to capture strong nodes, ...

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Please see pictures below :

    [ turn1a = at beginning of my turn 1
    [ turn1e = end(phase) of my turn 1




    casting Blur , casting Web ,
    moving ALL my units back to range-2-tiles!! (t…

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  • Blainedeyoung


    September 18, 2015 by Blainedeyoung

    I played two games all the way through on normal.  I then played one on hard, and I just played one on impossible.

    I didn't think hard was all that much harder than normal at all.  I didn't get a good start.  I could only build three cities because I was pressed up against a couple of neutral cities.  I was kind of worried at the beginning while I was building up, but when I got done I exploded and wiped out players 1, 2, 3, 4. 

    The game on impossible gave me a much better start.  I had room to build six cities, but I'd barely begun when the nearest guy started walking stacks into my territory.  I was just about to finish the forrester's guild in my capital when he declared war.  He already had a stack of units right next to my capital that …

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  • Blainedeyoung

    Both of the games that I've done extensive exploration of the nodes on Myrror I've found a Sorcerery node with these guardians.  This is the hardest combat that I've encountered in the game.  (There was one sorcerer's fortress that was guarded with four spellcasting heroes that was a serious problem, but it didn't have anything like this raw power.) 

    My go-to solution to hard battles is a nine elite paladin brigade.  This is no solution to a situation like this.  Those paladins are on a suicide mission.  They can't take all those flyers. 

    Several people on the forum love halfling slingers.  They stipulate admantine weapons which necessitates that they were produced by a city on Myrror, and give a list of spells as long as your arm.  This mak…

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  • Blainedeyoung

    My impression is, and I'd really like someone with more experience to verify this, that you can get unlimited numbers of spells in every rarity level that you've opened with spell ranks.  Let me give an example, say I have one White spell book.  That entitles me to 3 common and 1 uncommon spell, but it doesn't limit me to that.  Through trade or treasure hunting, I can acquire all the rest of the common and uncommon White spells.  But I can never acquire rare or very rare White spells unless I get more White books. 

    Is that right?

    It's a pretty strong argument to get 3 spell books in a bunch of different areas, isn't it?

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  • Blainedeyoung


    September 14, 2015 by Blainedeyoung

    I'm wondering exactly how the experience system works. 

    Is there a lump sum of experience based on the monsters you beat?  Or is it that you get experience points for taking actions in combat: casting spells, attacking, making kills, being attacked? 

    Is experience relative to the power of your group?  If you do it with six heroes, will you get less experience total than if you take those six heroes and two monsters?  Will the experience go down further with high-level heroes and powerful monsters?

    I'm going to do some observations and I'll post my findings here- when I have any.

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  • Troy Costisick

    Worlds of Magic

    September 9, 2014 by Troy Costisick

    Heya guys,

    I was wondering if anyone had heard about Worlds of Magic?  It is meant to be a true spiritual successor to Master of Magic- not in the way of HoM or Enchantress, but a true spiritual successor.  I believe the game follows in MoM's footsteps more closely than any thing ever has and honestly, more closely than anything else probably could.  Here's a good link with some information on it:

    If you're interested in a new game that is, essentially, Master of Magic HD, then you might consider looking into Worlds of Magic.  I know I'm looking forward to it coming out :)



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  • RJAK

    Age of Wonders series

    February 28, 2014 by RJAK

    Master of Magic is a pretty unique game. I think people still play it for that reason. The Age of Wonders series shares many similarities with MoM. AoW is also turnbased war & economy strategy based in a medieval world with magic and fantasy influences. I write this blog because Age of Wonders 3 will be released in a month. Here some short infos regarding the series.

    AoW 1 (1999): The first title puts more emphasis on combat. More precisely you can't build settlers or town buildings. However, there are 3 city upgrades which allow to build stronger units. There are 12 races (e.g. Humans, Elves, Dwarves, Orcs, Goblins) in total. Some races will revolt under your command. So you must immigrate their cities or surpress them with guarding troops.…

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  • I like Serena

    There you go!

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  • MysticX2

    Rewards from encounters

    March 28, 2013 by MysticX2

    First, if you are reading this...I'm sorry, I wish I was a better writer. :D I try to avoid using always and never, opting for a little less definitive "almost always" or "almost never". I've tried to use them correctly on this page.

    While testing a few things I've noticed that encounters that give a reward seem to have a variety of reward "types". First there are the gold and/or mana rewards. These range from 10 gold or mana up to 200 or so of either. Sometimes an encounter will give both, but usually it is one or the other. These encounters will normally have only a few defenders, if any, but I've noticed that the reward is always the same in a given game. In other words, if you defeat some of the defenders but not all of them unti…

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  • Twilight Sparkle the Alicorn

    As I was searching for ways to play multiplayer MoM recently, stumbled onto that one - Implode's Edition. Seems to be one of the most comfortable ways to play. With few differences from the original, I think we could enjoy that one.

    I should delete that. Blogs are dummy there, they're totally unneeded on Wikia.

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