Blademaster has two levels: "Basic" and "Super". A Hero possessing Basic Blademaster receives a +5% To Hit bonus with each Experience Level he/she has, including the first level. A Hero possessing Super Blademaster gains a +7.5% To Hit bonus per level instead. Both bonuses are rounded down to a multiple of 10 after being tallied up.
This To Hit bonus applies to each and every attack the Hero possesses that delivers direct damage (these are the only attacks that require To Hit rolls). This includes Melee Attacks, Ranged Attacks (of any kind), Thrown Attacks and Breath Attacks.
12 other Heroes may select Blademaster or even Super Blademaster as one of their Random Abilities. This ability is exceptionally important to Heroes with more than one type of attack, since Blademaster improves all available attack types simultaneously.
Though some fighters rely on brute force to make a powerful attack, others prefer finesse. A massive blow will deliver a lot of damage - but only if it hits properly. A weak blow, on the other hand, can be so expertly-guided as to find the weakest spot in the enemy's defenses and penetrate it with all force.
Heroes relying on finesse can sometimes deliver even more damage than those relying on brute force. Naturally, any Hero that is both physically powerful and expertly trained with his weapon can be utterly devastating.
The purpose of the Blademaster ability is to increase the To Hit chance of each of the Hero's damage-dealing attacks, by a certain amount. The bonuses applied by Blademaster depend on the Hero's level, as well as on which version of this ability the Hero possesses. "Super" Blademaster provides a 50% greater benefit than the "Basic" version.
- Melee Attacks
- Ranged Missile Attacks
- Ranged Magical Attacks
- Ranged Boulder Attacks
- Thrown Attacks
- Breath Attacks
If the Hero possesses more than one of these, they each enjoy the same bonus!
With higher To Hit scores, each of the above attacks will deliver a statistically-higher amount of Damage each time it is used. All Heroes with Blademaster can eventually reach 100% To Hit, meaning that they will deliver an amount of damage equal to the strength of their attacks!
Basic Blademaster Edit
A Hero with "Basic" Blademaster receives a +5% To Hit bonus for each Experience Level he or she has. This includes the first Experience level, so the Hero will always have at least +5% by default.
Super Blademaster Edit
A Hero with "Super" Blademaster receives a +7.5% To Hit bonus for each Experience Level] he or she has. This includes the first Experience level, so the Hero will always have at least +7.5% by default.
Note that To Hit scores are always measured in multiples of 10. Therefore, after tallying up the bonus from Super Blademaster, the Hero's final To Hit score is rounded down to a multiple of 10.
Improvement Table Edit
The table below shows exactly how much benefit the Blademaster ability gives at each Experience Level. Note that the values have been rounded down as they would be in-game:
|Level Icon||Level name||EP||Basic||Super|
|Hero||0 - 19||+0%||+0%|
|Myrmidon||20 - 59||+10%||+10%|
|Captain||60 - 119||+10%||+20%|
|Commander||120 - 199||+20%||+30%|
|Champion||200 - 299||+20%||+30%|
|Lord||300 - 449||+30%||+40%|
|Grand Lord||450 - 599||+30%||+50%|
|Super Hero||600 - 999||+40%||+60%|
To Hit Values Above 100% Edit
The bonus from Blademaster is added on top of this. Therefore, a Hero with "Basic" Blademaster can reach 100% this way by Level 9 (60% + 40% = 100%). In this case his/her attacks will statistically inflict exactly as much damage as the total attack strength.
With "Super" Blademaster, the bonus is so high that the Hero can easily surpass 100% To Hit - reaching it by Level 7 ("Grand Lord") and surpassing it at the next level. Magical Items with To Hit bonuses can cause this to happen even earlier.
To Hit scores higher than 100% aren't strictly useful - they do not improve the amount of damage dealt by the Hero's attacks. However, having a To Hit score above 100% is useful whenever an external effect applies a penalty. For example, when a Hero with 110% attacks an Invisible unit, the -10% To Hit penalty only lowers his score to 100%, having no real effect on reducing the Hero's damage output.
Thus, scores above 100% are mainly useful for redundancy.
Heroes with Default Blademaster Edit
There are exactly 6 Heroes in the game that possess Blademaster in each and every game you play. They are:
Blademaster as a Random Ability Edit
The Blademaster ability belongs to both the "Any" and "Fighter" categories. Any Hero with at least one pick from either category may occasionally choose Blademaster. There are 17 Heroes in the game with access to these categories, and can gain either Blademaster or Super Blademaster as a result:
For a Hero to gain Super Blademaster, he/she must spend 2 picks if he/she does not already possess Blademaster by default, but only 1 pick if he/she does already possess the "Basic" ability by default. That is why some Heroes do not have access to the "Super" version - they only get 1 pick!