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Ability Blademaster
Blademaster is one of the 14 Hero Abilities available in Master of Magic.

Blademaster has two levels: "Basic" and "Super". A Hero possessing Basic Blademaster receives a Icon ToHit.png +5% To Hit bonus with each Icon Experience Level.png Experience Level he/she has, including the first level. A Hero possessing Super Blademaster gains a Icon ToHit.png +7.5% To Hit bonus per level instead. Both bonuses are rounded down to a multiple of 10 after being tallied up.

This Icon ToHit.png To Hit bonus applies to each and every attack the Hero possesses that delivers direct damage (these are the only attacks that require Icon ToHit.png To Hit rolls). This includes Melee Attacks, Ranged Attacks (of any kind), Thrown Attacks and Breath Attacks.

6 different Heroes (of which only 2 are Champions) possess Blademaster by default. None have default Super Blademaster, but 5 of them may occasionally upgrade to it thanks to Random Abilities.

12 other Heroes may select Blademaster or even Super Blademaster as one of their Random Abilities. This ability is exceptionally important to Heroes with more than one type of attack, since Blademaster improves all available attack types simultaneously.

Description Edit

Though some fighters rely on brute force to make a powerful attack, others prefer finesse. A massive blow will deliver a lot of damage - but only if it hits properly. A weak blow, on the other hand, can be so expertly-guided as to find the weakest spot in the enemy's defenses and penetrate it with all force.

Heroes relying on finesse can sometimes deliver even more damage than those relying on brute force. Naturally, any Hero that is both physically powerful and expertly trained with his weapon can be utterly devastating.

Effect Edit

The purpose of the Blademaster ability is to increase the Icon ToHit.png To Hit chance of each of the Hero's damage-dealing attacks, by a certain amount. The bonuses applied by Blademaster depend on the Hero's level, as well as on which version of this ability the Hero possesses. "Super" Blademaster provides a 50% greater benefit than the "Basic" version.

Blademaster's Icon ToHit.png To Hit bonus definitely applies to each of the following attacks:

  • Icon Melee Normal.png Melee Attacks
  • Icon Ranged Bow.png Ranged Missile Attacks
  • Icon Ranged Magic.png Ranged Magical Attacks
  • Icon Ranged Boulder.png Ranged Boulder Attacks
  • Icon Thrown.png Thrown Attacks
  • Icon Breath.png Breath Attacks

If the Hero possesses more than one of these, they each enjoy the same bonus!

With higher Icon ToHit.png To Hit scores, each of the above attacks will deliver a statistically-higher amount of Icon Damage.png Damage each time it is used. All Heroes with Blademaster can eventually reach Icon ToHit.png 100% To Hit, meaning that they will deliver an amount of damage equal to the strength of their attacks!

Basic Blademaster Edit

A Hero with "Basic" Blademaster receives a Icon ToHit.png +5% To Hit bonus for each Icon Experience Level.png Experience Level he or she has. This includes the first Experience level, so the Hero will always have at least Icon ToHit.png +5% by default.

Note that Icon ToHit.png To Hit scores are always measured in multiples of 10. Therefore, after tallying up the bonus from Blademaster, the Hero's final Icon ToHit.png To Hit score is rounded down to a multiple of 10.

By the time the Hero reaches Icon Experience Level.png Experience Level 9 ("Demi-God"), he/she receives a total of Icon ToHit.png +45% from this ability (rounded down to Icon ToHit.png +40%).

Note that Heroes' Icon ToHit.png To Hit scores also increase slowly as they gain Experience even without Blademaster. This will eventually result in the Hero reaching (or passing) Icon ToHit.png 100%. Read more on this below.

Super Blademaster Edit

A Hero with "Super" Blademaster receives a Icon ToHit.png +7.5% To Hit bonus for each Icon Experience Level.png Experience Level] he or she has. This includes the first Experience level, so the Hero will always have at least Icon ToHit.png +7.5% by default.

Note that Icon ToHit.png To Hit scores are always measured in multiples of 10. Therefore, after tallying up the bonus from Super Blademaster, the Hero's final Icon ToHit.png To Hit score is rounded down to a multiple of 10.

By the time the Hero reaches Icon Experience Level.png Experience Level 9 ("Demi-God"), he/she receives a total of Icon ToHit.png +67.5% from this ability (rounded down to Icon ToHit.png +60%).

Note that Heroes' Icon ToHit.png To Hit scores also increase slowly as they gain Experience even without Blademaster. This will eventually result in the Hero reaching (or passing) Icon ToHit.png 100%. Read more on this below.

Improvement Table Edit

The table below shows exactly how much benefit the Blademaster ability gives at each Experience Level. Note that the values have been rounded down as they would be in-game:

Level Icon Level name EP Basic Super
Experience 0 Hero Icon Experience.png 0 - Icon Experience.png 19 Icon ToHit.png +0% Icon ToHit.png +0%
Experience 1 Myrmidon Icon Experience.png 20 - Icon Experience.png 59 Icon ToHit.png +10% Icon ToHit.png +10%
Experience 2 Captain Icon Experience.png 60 - Icon Experience.png 119 Icon ToHit.png +10% Icon ToHit.png +20%
Experience 3 Commander Icon Experience.png 120 - Icon Experience.png 199 Icon ToHit.png +20% Icon ToHit.png +30%
Experience 4 Champion Icon Experience.png 200 - Icon Experience.png 299 Icon ToHit.png +20% Icon ToHit.png +30%
Experience 5 Lord Icon Experience.png 300 - Icon Experience.png 449 Icon ToHit.png +30% Icon ToHit.png +40%
Experience 6 Grand Lord Icon Experience.png 450 - Icon Experience.png 599 Icon ToHit.png +30% Icon ToHit.png +50%
Experience 7 Super Hero Icon Experience.png 600 - Icon Experience.png 999 Icon ToHit.png +40% Icon ToHit.png +60%
Experience 8 Demi-God Icon Experience.png 1,000 Icon ToHit.png +40% Icon ToHit.png +60%

To Hit Values Above 100% Edit

Each Hero has a starting Icon ToHit.png 30% To Hit score. Heroes receive a small but permanent Icon ToHit.png To Hit bonus as they gain Experience, eventually reaching Icon ToHit.png 60% at Icon Experience Level.png Level 9 ("Demi-God").

The bonus from Blademaster is added on top of this. Therefore, a Hero with "Basic" Blademaster can reach Icon ToHit.png 100% this way by Icon Experience Level.png Level 9 (60% + 40% = 100%). In this case his/her attacks will statistically inflict exactly as much damage as the total attack strength.

With "Super" Blademaster, the bonus is so high that the Hero can easily surpass Icon ToHit.png 100% To Hit - reaching it by Icon Experience Level.png Level 7 ("Grand Lord") and surpassing it at the next level. Magical Items with Icon ToHit.png To Hit bonuses can cause this to happen even earlier.

Icon ToHit.png To Hit scores higher than 100% aren't strictly useful - they do not improve the amount of damage dealt by the Hero's attacks. However, having a Icon ToHit.png To Hit score above 100% is useful whenever an external effect applies a penalty. For example, when a Hero with Icon ToHit.png 110% attacks an Invisible unit, the Icon ToHit.png -10% To Hit penalty only lowers his score to 100%, having no real effect on reducing the Hero's damage output.

Thus, scores above 100% are mainly useful for redundancy.

Heroes with Default Blademaster Edit

There are exactly 6 Heroes in the game that possess Blademaster in each and every game you play. They are:

Hero Alorra Alorra the Elven Archer

Hero Mortu Mortu the Black Knight

Hero Shalla Shalla the Amazon

Hero ShinBo Shin Bo the Ninja

Hero Shuri Shuri the Huntress

Hero Tumu Tumu the Assassin

Of these, only Alorra and Mortu are Champions.

All 6 Heroes listed above possess the "Basic" Blademaster ability, though all may occasionally upgrade to "Super" Blademaster thanks to Random Abilities.

Also note that of the Heroes listed, Alorra, Shuri and Shalla are the only Heroes that have two types of attacks (with both attacks enjoying the Icon ToHit.png To Hit bonus from this ability).

Blademaster as a Random Ability Edit

Some Heroes may occasionally acquire Blademaster as one of their Random Abilities. Some, including those who possess Blademaster by default, may even acquire Super Blademaster this way.

The Blademaster ability belongs to both the "Any" and "Fighter" categories. Any Hero with at least one pick from either category may occasionally choose Blademaster. There are 17 Heroes in the game with access to these categories, and can gain either Blademaster or Super Blademaster as a result:

Can acquire Blademaster Can acquire Super Blademaster
Hero Aureus Aureus the Golden One Hero Alorra Alorra the Elven Archer
Hero Bahgtru Bahgtru the Orc Warrior Hero Aureus Aureus the Golden One
Hero DethStryke Deth Stryke the Swordsman Hero Fang Fang the Draconian
Hero Fang Fang the Draconian Hero Mortu Mortu the Black Knight
Hero MysticX Mystic X the Unknown Hero MysticX Mystic X the Unknown
Hero Reywind Reywind the Warrior Mage Hero Shalla Shalla the Amazon
Hero Roland Roland the Paladin Hero ShinBo Shin Bo the Ninja
Hero SirHarold Sir Harold the Knight Hero Shuri Shuri the Huntress
Hero Spyder Spyder the Rogue Hero Torin Torin the Chosen
Hero Taki Taki the War Monk Hero Tumu Tumu the Assassin
Hero Torin Torin the Chosen Hero Warrax Warrax the Chaos Warrior
Hero Warrax Warrax the Chaos Warrior

Remember that Random Abilities are determined at the start of the campaign, and will not change during the game. However, a Hero may select different Random Abilities for the next campaign.

For a Hero to gain Super Blademaster, he/she must spend 2 picks if he/she does not already possess Blademaster by default, but only 1 pick if he/she does already possess the "Basic" ability by default. That is why some Heroes do not have access to the "Super" version - they only get 1 pick!

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