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Black Wind

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Black Wind
SpellIcon BlackWind
Realm Icon Death.pngDeath
Spell Rarity Rare
Spell Type Instant Spell
Casting Cost Icon Mana.png 200
Research Cost Icon Research.png 1,400
Effects
Each Icon Figure.png Figure inside each unit in the targeted enemy stack must Resistance at a penalty of Icon Resist.png -1 or be destroyed instantly.

Black Wind is a Rare Instant Spell belonging to the Icon Death.pngDeath Magic realm. It may only be cast on the overland map, and must be targeted at an enemy army stack. For the base Casting Cost of Icon Mana.png 200, the spell forces each individual Icon Figure.png figure within each unit in the targeted stack to make a Resistance roll, at a penalty of Icon Resist.png -1. Any Figure that fails this roll is instantly destroyed.

Effects Edit

Black Wind infects a targeted enemy army stack with a magically-fueled disease. Any Icon Figure.png figure in this stack that fails to Resist this disease is instantly killed by it.

Killing Figures Edit

When Black Wind is cast on an enemy army stack, each individual Icon Figure.png figure within each unit in this stack must make a separate Resistance roll, while suffering from a temporary Icon Resist.png -1 penalty.

Any Icon Figure.png figure that fails its roll is instantly destroyed, regardless of how healthy it is, and regardless of any immunities it might possess.

If a unit loses all of its remaining figures, the entire unit is destroyed.

Note that units possessing a Resistance score of at least Icon Resist.png 11 are completely immune to this spell, as they cannot possibly fail their Resistance rolls. Units with Icon Resist.png 1 will automatically be completely destroyed - though Icon Resist.png 1 should not be possible on the overland map.

Also note that, despite logical reasoning, creatures possessing Death Immunity are not immune to Black Wind, and will have to make their Resistance rolls like any other unit.

Finally, an interesting point is that if the targeted army stack is a garrison guarding an enemy Town, none of the town's citizens are killed off. The disease caused by Black Wind appears to only affect actual units.

Usage Edit

Black Wind may only be cast on the overland map, for a basic Casting Cost of Icon Mana.png 200. It must be targeted at a visible enemy army stack.

Once the spell is cast, the game will show an animation of a dark cloud, resembling the shape of a skull, enveloping the targeted stack. The results of the spell are not reported - it is up to the player to manually check the enemy stack's losses by right-clicking it to see a breakdown of the remaining units. To tell how many figures were lost from any unit, it is necessary to engage the stack in battle (there is no other feedback on this available in the game).

Any unit that loses all of its figures to the spell will disappear. If all units in the stack are destroyed this way, the entire stack disappears from the overland map.

Acquisition Edit

As a Rare Icon Death.pngDeath spell, Black Wind may become available to any Wizard who possesses at least Icon Death.png2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Death.png10 Spellbooks.

Customized Wizards possessing Icon Death.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Death.png2 to Icon Death.png9 Spellbooks have a random chance of being able to Research Black Wind during the game. The chance for this spell to appear for research increases with the number of Icon Death.pngDeath Spellbooks the Wizard possesses or obtains during gameplay. With Icon Death.png10 or Icon Death.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Black Wind has a base Research Cost of Icon Research.png 1,400.

With at least Icon Death.png2 Spellbooks, the Black Wind spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Black Wind is exceptionally potent for weakening or even destroying an enemy army - especially if that army contains many units with low Resistance scores. Armies comprised mainly of Normal Units are often much more susceptible.

Since the spell forces each individual Icon Figure.png figure in each unit to make a separate roll, Black Wind is much more cost-effective when cast at a larger army, and especially if that army contains plenty of Icon MultiFigureUnit.png Multi-Figure units.

As mentioned above, always remember that enemy units with high Resistance may completely ignore this spell.

The best time to use Black Wind on an enemy army stack is immediately prior to attacking it. The weakened stack can put up less of a fight - and in especially lucky circumstances may get completely wiped out.

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