|Req. Town Buildings||Armorers' Guild|
|# of figures||6|
|Melee Attack per figure||7 *|
|Defense per figure||3|
|Hit Points per figure||3|
Berserkers are a type of Normal Unit. This unit is unique to the Barbarian Race, and can only be built in Barbarian towns, for the Construction Cost of 120. The town must already contain an Armorers' Guild for this to be possible.
Berserkers are very powerful in Melee Combat, with each individual Berserker having enough strength to pierce through Normal Unit armor with ease. All 6 Berserkers attacking together are lethal even to low-tier Fantastic Units, and in large groups can threaten stronger creatures as well. Before charging into Melee, the Berserkers also unleash a respectable Thrown Attack that can wipe out the enemy before the fight even begins.
Berserkers require an Upkeep Cost of 3 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Berserkers are a group of humanoids with red hair and beards, dressed only in brown trousers. Each Berserker carries a large, two-handed sword, used for cleaving the enemy. They also carry throwing-axes to chuck at their enemies before charging in for the kill. Berserkers are trained to unleash their rage during combat, with little regard for personal safety - but the rage also gives them high resistance to pain and thus the ability to continue fighting longer than other infantry.
Attack Properties Edit
The Berserkers have the strongest Melee Attack of all Barbarian Normal Units. They are more than twice as strong as Barbarian Swordsmen, and also significantly stronger than Barbarian Cavalry. Furthermore, when charging at an enemy they first deliver a Thrown Attack of about half the strength of their primary attack.
Each Berserker's Melee Attack has a strength of 7 by default. However, Berserkers will generally be created with at least one Experience Level, giving them 8 each. This results in an average damage output of 2.4 per figure. This is quite high for a Normal Unit, and with all 6 Berserkers attacking simultaneously, can amount to a lot of damage even against well-armored opponents.
Furthermore, when the Berserkers make a voluntary Melee Attack against an enemy unit, they first execute a Thrown Attack, with a default strength of 3 per Berserker. Again, since Berserkers will usually start with one Experience Level, this is often increased to 4 per Berserker - for an average damage output of 1.2 per figure. Any enemy figure that actually gets killed by this attack cannot deliver any Melee Damage back at the Berserkers. When fighting enemy low-tier Normal Units, expect at least a few enemy figures to be killed off this way.
Most effects that enhance Melee attacks - Giant Strength, Flame Blade, Lionheart, Black Channels (to a degree), enchanted/mithril/adamantium weapons - also enhance Thrown attacks the same way, meaning that Berserkers gain approximately double benefits from them. Boosted with a few of these effects at the same time, an experienced unit of Berserkers can easily kill a Hydra or Great Wyrm with a single attack.
Defense Properties Edit
The Berserkers place very little emphasis on defense, but still carry about the same amount of armor as other Barbarian Normal Units. Their Defense score is 3, allowing them to block about 0.9 points of Damage from any incoming attack.
Still, Berserkers have more Hit Points than normal, at 3 per figure. This bestows some survivability to the unit above the norm, and with 6 figures in the unit it can last for a few rounds of face-to-face combat or enemy Ranged Attacks. The trick, however, is to keep the Berserkers on the attack, using their Thrown Attacks to kill off enemy figures without allowing them to retaliate.
For purposes of defending against Curses and other combat maledictions, the Berserkers have a respectable Resistance score of 7. This may occasionally avert a curse or Special Attack, but not very consistently. Note that Berserkers tend to be produced with an extra Experience Level, and so will actually start off with 8 - and will eventually become immune to some curses as this score crosses 10 with further Experience levels.
Other Properties Edit
Basic Strategy Edit
Berserkers are an offensive powerhouse, and can be used in droves to overwhelm many types of opponents.
A single unit of Berserkers can easily take on most enemy Normal Units in combat. If the Berserkers manage to utilize their Thrown Attack, most (if not all) of the enemy unit will be wiped out before it can even react, making it easier for the Berserkers to eliminate the rest of the enemy unit while taking little or no damage themselves. This may be difficult to do, since the Berserkers are not too maneuverable, but should be attempted whenever possible.
Berserkers can also take on most low-tier and some mid-tier Fantastic Units - especially when Experienced. At high Experience levels a single unit of Berserkers can prove dangerous to almost all enemy units. For stronger enemies, it may be necessary to gang up with several Berserkers on a single target. Expect casualties, since Berserkers are lightly-armored, but fortunately they are rather cheap and easy to replace.
Watch out for enemy spellcasters and Ranged Attack units. The Berserkers' weak armor makes them vulnerable to these. Each Berserker figure you lose weakens the unit by a significant amount, and they are not too durable to begin with.
Berserkers are excellent targets for buff spells. With enough Experience (or Adamantium Weapons) and one or two offensive buffs, their damage potential can surpass that of any Fantastic Unit (provided they initiate the attack). As noted above, the spells Giant Strength, Eldritch Weapon, Flame Blade, Lionheart and Haste will improve both Melee and Thrown (in the Unofficial Patch 1.40, the same also holds for Holy Weapon and Magical Weapons, but this is not the case in v1.31).
Defensive spells can also patch their weak points. Endurance and Flight can make them more mobile; Invulnerability, Lionheart and Regeneration can make them more durable; while Guardian Wind, Invisibility and Magic Immunity can enable them to avoid enemy Ranged Attacks and spells.
Ability Overview Edit
- Whenever this unit makes a Melee Attack against an enemy target, it also delivers a Thrown Attack with a strength of 3 per figure.
- All damage from a Thrown Attack is processed and delivered before the enemy gets the chance to retaliate. Any figures in the target unit that are killed by the attack do not get to deliver any Melee Damage in return.
- This Thrown Attack does not occur when the unit is Counter Attacking against an enemy assailant.
Experience Table Edit
The following table illustrates how Berserkers improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Thrown||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||7||3||30%||3||7||3|
|Regular||20 - 59||8||4||30%||3||8||3|
|Veteran||60 - 119||8||4||30%||4||9||3|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Berserkers unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
Note that this building requirement means that Berserkers produced in towns will always start as "Regular" troops (one free Experience Level), giving them a small but significant bonus above the default unit strength.
The Construction Cost of this unit is 120.
Berserkers may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Berserker Mercenaries have the same Upkeep Cost as a normally-constructed unit.