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Berserkers
Tactical Berserkers
Race Barbarian
Req. Town Buildings Armorers' Guild
Construction Cost Icon Production.png 120
Upkeep Cost Icon Gold.png 3
Icon Food.png 1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 7 *
Defense per figure Icon Defense.png 3
Resistance Icon Resist.png 7 *
Hit Points per figure Icon Hits.png 3
Unit Abilities
Ability Thrown Thrown 3

Berserkers are a type of Normal Unit. This unit is unique to the Barbarian Race, and can only be built in Barbarian towns, for the Construction Cost of Icon Production.png 120. The town must already contain an Armorers' Guild for this to be possible.

Berserkers are very powerful in Melee Combat, with each individual Berserker having enough strength to pierce through Normal Unit armor with ease. All 6 Berserkers attacking together are lethal even to low-tier Fantastic Units, and in large groups can threaten stronger creatures as well. Before charging into Melee, the Berserkers also unleash a respectable Thrown Attack that can wipe out the enemy before the fight even begins.

Berserkers require an Upkeep Cost of Icon Gold.png 3 and Icon Food.png 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Berserkers are a group of humanoids with red hair and beards, dressed only in brown trousers. Each Berserker carries a large, two-handed sword, used for cleaving the enemy. They also carry throwing-axes to chuck at their enemies before charging in for the kill. Berserkers are trained to unleash their rage during combat, with little regard for personal safety - but the rage also gives them high resistance to pain and thus the ability to continue fighting longer than other infantry.

Berserkers are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

The Berserkers have the strongest Melee Attack of all Barbarian Normal Units. They are more than twice as strong as Barbarian Swordsmen, and also significantly stronger than Barbarian Cavalry. Furthermore, when charging at an enemy they first deliver a Thrown Attack of about half the strength of their primary attack.

Each Berserker's Melee Attack has a strength of Icon Melee Normal.png 7 by default. However, Berserkers will generally be created with at least one Icon Experience Level.png Experience Level, giving them Icon Melee Normal.png 8 each. This results in an average damage output of Icon Damage.png 2.4 per Icon Figure.png figure. This is quite high for a Normal Unit, and with all 6 Berserkers attacking simultaneously, can amount to a lot of damage even against well-armored opponents.

Furthermore, when the Berserkers make a voluntary Melee Attack against an enemy unit, they first execute a Thrown Attack, with a default strength of Icon Thrown.png 3 per Berserker. Again, since Berserkers will usually start with one Experience Level, this is often increased to 4 per Berserker - for an average damage output of Icon Damage.png 1.2 per Icon Figure.png figure. Any enemy Icon Figure.png figure that actually gets killed by this attack cannot deliver any Melee Damage back at the Berserkers. When fighting enemy low-tier Normal Units, expect at least a few enemy Icon Figure.png figures to be killed off this way.

Note that the Berserkers may not use their Thrown Attack when Counter Attacking.

The Thrown Attack ability also allows Berserkers to initiate Melee Attacks against enemy Flying units.

Most effects that enhance Melee attacks - Giant Strength, Flame Blade, Lionheart, Black Channels (to a degree), enchanted/mithril/adamantium weapons - also enhance Thrown attacks the same way, meaning that Berserkers gain approximately double benefits from them. Boosted with a few of these effects at the same time, an experienced unit of Berserkers can easily kill a Hydra or Great Wyrm with a single attack.

Defense Properties Edit

The Berserkers place very little emphasis on defense, but still carry about the same amount of armor as other Barbarian Normal Units. Their Defense score is Icon Defense.png 3, allowing them to block about Icon Damage.png 0.9 points of Damage from any incoming attack.

Still, Berserkers have more Hit Points than normal, at Icon Hits.png 3 per Icon Figure.png figure. This bestows some survivability to the unit above the norm, and with Icon Figure.png 6 figures in the unit it can last for a few rounds of face-to-face combat or enemy Ranged Attacks. The trick, however, is to keep the Berserkers on the attack, using their Thrown Attacks to kill off enemy figures without allowing them to retaliate.

For purposes of defending against Curses and other combat maledictions, the Berserkers have a respectable Resistance score of Icon Resist.png 7. This may occasionally avert a curse or Special Attack, but not very consistently. Note that Berserkers tend to be produced with an extra Icon Experience Level.png Experience Level, and so will actually start off with Icon Resist.png 8 - and will eventually become immune to some curses as this score crosses Icon Resist.png 10 with further Experience levels.

Other Properties Edit

Berserkers move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

Berserkers are an offensive powerhouse, and can be used in droves to overwhelm many types of opponents.

A single unit of Berserkers can easily take on most enemy Normal Units in combat. If the Berserkers manage to utilize their Thrown Attack, most (if not all) of the enemy unit will be wiped out before it can even react, making it easier for the Berserkers to eliminate the rest of the enemy unit while taking little or no damage themselves. This may be difficult to do, since the Berserkers are not too maneuverable, but should be attempted whenever possible.

Berserkers can also take on most low-tier and some mid-tier Fantastic Units - especially when Experienced. At high Experience levels a single unit of Berserkers can prove dangerous to almost all enemy units. For stronger enemies, it may be necessary to gang up with several Berserkers on a single target. Expect casualties, since Berserkers are lightly-armored, but fortunately they are rather cheap and easy to replace.

Watch out for enemy spellcasters and Ranged Attack units. The Berserkers' weak armor makes them vulnerable to these. Each Berserker figure you lose weakens the unit by a significant amount, and they are not too durable to begin with.

Berserkers are excellent targets for buff spells. With enough Experience (or Icon Melee Adamantium.png Adamantium Weapons) and one or two offensive buffs, their damage potential can surpass that of any Fantastic Unit (provided they initiate the attack). As noted above, the spells Icon Nature.pngGiant Strength, Icon Chaos.pngEldritch Weapon, Icon Chaos.pngFlame Blade, Icon Life.pngLionheart and Icon Sorcery.pngHaste will improve both Icon Melee Normal.png Melee and Icon Thrown.png Thrown (in the Unofficial Patch 1.40, the same also holds for Icon Life.pngHoly Weapon and Icon Melee Magic.png Magical Weapons, but this is not the case in v1.31).

Defensive spells can also patch their weak points. Icon Life.pngEndurance and Icon Sorcery.pngFlight can make them more mobile; Icon Life.pngInvulnerability, Icon Life.pngLionheart and Icon Nature.pngRegeneration can make them more durable; while Icon Sorcery.pngGuardian Wind, Icon Sorcery.pngInvisibility and Icon Sorcery.pngMagic Immunity can enable them to avoid enemy Ranged Attacks and spells.

Ability Overview Edit

Ability Thrown Thrown 3 Edit

  • Whenever this unit makes a Melee Attack against an enemy target, it also delivers a Thrown Attack with a strength of Icon Thrown.png 3 per Icon Figure.png figure.
  • All damage from a Thrown Attack is processed and delivered before the enemy gets the chance to retaliate. Any Icon Figure.png figures in the target unit that are killed by the attack do not get to deliver any Melee Damage in return.
  • This Thrown Attack does not occur when the unit is Counter Attacking against an enemy assailant.

Experience Table Edit

The following table illustrates how Berserkers improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee Thrown To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 7 Icon Thrown.png 3 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 7 Icon Hits.png 3
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 8 Icon Thrown.png 4 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 8 Icon Hits.png 3
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 8 Icon Thrown.png 4 Icon ToHit.png 30% Icon Defense.png 4 Icon Resist.png 9 Icon Hits.png 3
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 9 Icon Thrown.png 5 Icon ToHit.png 40% Icon Defense.png 4 Icon Resist.png 10 Icon Hits.png 4
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 9 Icon Thrown.png 5 Icon ToHit.png 50% Icon Defense.png 5 Icon Resist.png 11 Icon Hits.png 4
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 10 Icon Thrown.png 6 Icon ToHit.png 60% Icon Defense.png 5 Icon Resist.png 12 Icon Hits.png 5

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Berserkers unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Berserkers are unique to the Barbarian faction, and thus may be produced in any Barbarian Town.

A town must contain the Armorers' Guild to be able to produce Berserkers. Should a town lose its Armorers' Guild, it can no longer produce Berserkers until replacement structures are built.

Note that this building requirement means that Berserkers produced in towns will always start as "Regular" troops (one free Experience Level), giving them a small but significant bonus above the default unit strength.

The Construction Cost of this unit is Icon Production.png 120.

Berserkers may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Berserker Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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