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Beastmen Swordsmen
Tactical BeastmenSwordsmen
Race Beastmen
Req. Town Buildings Barracks,
Smithy
Construction Cost Icon Production 40
Upkeep Cost Icon Gold 1
Icon Food1
Unit Properties
# of figures Icon MultiFigureUnit 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal 4
Defense per figure Icon Defense 2
Resistance Icon Resist 5
Hit Points per figure Icon Hits 2
Unit Abilities
Ability LargeShield Large Shield

Beastmen Swordsmen are a type of Normal Unit that can be recruited in Beastmen Towns containing at least a Barracks and a Smithy. Swordsmen are a basic combat unit available to all Races. They are better defended against Ranged Attacks than other low-tier units, but generally don't pose much of a threat to more advanced units. They can become somewhat stronger through Icon Experience Experience though.

Beastmen Swordsmen have a Construction Cost of Icon Production 40, and require an Upkeep Cost of Icon Gold 1 and Icon Food1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties[]

Physical Description[]

Beastmen Swordsmen are a group of humanoid animals, covered entirely in fur and dressed only in dyed loincloths. They each carry a sword for up-close-and-personal combat, and a large dark-red buckler that protects them from enemy arrows and other ranged attacks. Beastmen are physically resilient, stronger than the average human, and their inherent magical nature gives them some protection from ill effects.

Beastmen Swordsmen are a Icon MultiFigureUnit Multi-Figure unit, containing up to Icon MultiFigureUnit 6 soldiers.

Attack Properties[]

Thanks to their inhuman strength, Beastmen Swordsmen possess a more powerful Melee Attack than the average. They have an Attack Strength of Icon Melee Normal 4, which yields an average "raw" Icon Damage damage output of Icon Damage 1.2 per Swordsman. While this is fairly decent against lighter armor, it's still not quite enough to consistently hurt well-protected opponents. Beastmen Swordsmen do get better with Icon Experience Experience though, both in strength and accuracy. At the Icon ExpLevel 3 Elite level, the maximum normally attainable, their attacks will exactly twice this much – Icon Damage 2.4 points of "raw" Icon Damage damage, on average, per Swordsman.

Defensive Properties[]

Beastmen Swordsmen are lightly armored, possessing a Defense score of Icon Defense 2. They can deflect about Icon Damage 0.6 points from Conventional Damage attacks, on average. Unfortunately, this is rarely enough to avoid anything but the weakest attacks. Like all Swordsmen however, they carry Ability LargeShield Large Shields, which grant an extra Icon Defense +2 against all types of Conventional Damage that is delivered at a range. This brings their average Icon Damage damage reduction up to Icon Damage 1.2 against Icon Ranged Bow Missile-, Icon Ranged Boulder Boulder-, and Icon Ranged Magic Ranged Magical Attacks, as well as Icon Thrown Thrown Attacks, Icon Breath Breath Attacks, the hidden Conventional component of most Gaze Attacks, and all spells and effects that deal Conventional Damage, including Area Damage.

Beastmen are quite resilient, having Icon Hits 2 Hit Points, and will not lose a Icon Figure figure for every point of Icon Damage damage they take like most other Swordsmen. Their base Resistance score does leave something to be desired though – with Icon Resist 5, they have a fair chance at avoiding the weakest Unit Curses and combat maledictions, but will easily fall prey to stronger ill effects. Their Icon Defense Defense, Icon Resist Resistance, and even Icon Hits Hit Points improve with Icon Experience Experience however.

Other Properties[]

Beastmen Swordsmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy[]

Beastmen Swordsmen are a step up from the basic Beastmen Spearmen. Stronger on the attack, and better defended against spells and ranged opponents, they can serve as a decent main-line unit in the early stages of the campaign. The Barracks and Smithy required to recruit them are typically cheap enough to build in every Town, especially since the latter is also needed for some of the economical Town Buildings, and is likely to be constructed sooner rather than later.

Because of their defensive advantage, Swordsmen are often a better choice than Spearmen for garrisoning frontier Settlements and contested areas. However, it should be noted that unlike Spearmen, they also cost Icon Gold Gold to maintain in addition to Icon FoodFood, and their lower Icon Figure figure count makes enhancements effects slightly less pronounced for them.

Ability Overview[]

Ability LargeShield Large Shield[]

Experience Table[]

The following table illustrates how Beastmen Swordsmen improve with Experience. Any properties that are not listed here are not affected by Icon Experience Experience in any way.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience 0 - Icon Experience 19 Icon Melee Normal 4 Icon ToHit 30% Icon Defense 2 Icon Resist 5 Icon Hits 2
Experience 1 Regular Icon Experience 20 - Icon Experience 59 Icon Melee Normal 5 Icon ToHit 30% Icon Defense 2 Icon Resist 6 Icon Hits 2
Experience 2 Veteran Icon Experience 60 - Icon Experience 119 Icon Melee Normal 5 Icon ToHit 30% Icon Defense 3 Icon Resist 7 Icon Hits 2
Experience 3 Elite Icon Experience 120 Icon Melee Normal 6 Icon ToHit 40% Icon Defense 3 Icon Resist 8 Icon Hits 3
Experience 4 Ultra-Elite Icon Experience 120 * Icon Melee Normal 6 Icon ToHit 50% Icon Defense 4 Icon Resist 9 Icon Hits 3
Experience 5 Champion Icon Experience 120 ** Icon Melee Normal 7 Icon ToHit 60% Icon Defense 4 Icon Resist 10 Icon Hits 4

* To achieve this level, either the Warlord Retort or the Icon LifeCrusade spell must be in play.
** To achieve this level, both Warlord and Icon LifeCrusade must be in play simultaneously.

Average Damage Output[]

The table below details the average amount of "raw" Icon Damage damage that each Icon Figure Figure in a Beastmen Swordsmen unit will deliver based on Icon Experience Level Experience Level. It can be used in comparison to the target's Defense rating to approximate the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition[]

Beastmen Swordsmen may be recruited in any Beastmen Town that has both a Barracks and a Smithy already built. The Construction Cost of this unit is Icon Production 40. Beastmen Swordsmen may also appear as Mercenaries, provided that the player has a presence on Myrror. In this case, they cost between Icon Gold 80 to Icon Gold 120 to hire per unit, based on their Icon Experience Experience – or half that much for Charismatic Wizards.

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