|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||4|
|Defense per figure||2|
|Hit Points per figure||2|
Beastmen Swordsmen are a type of Normal Unit. This unit may be created at a Beastmen town, for the Construction Cost of 40. The town must already contain both a Barracks and a Smithy for this to be possible.
Like all Swordsmen, Beastmen Swordsmen are a fairly basic combat unit, but additional racial bonus to attack strength make them about as dangerous as Halberdiers. They are quite capable of holding their own in a fight with other Normal Units, especially after gaining some Experience. The Beastmen Swordsmen unit also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. Beastmen Swordsmen are twice as expensive as other Swordsmen, but are significantly healthier and slightly more resistant to magic.
Beastmen Swordsmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Beastmen Swordsmen are a group of humanoid animals, covered entirely in fur and dressed only in dyed loincloths. They each carry a sword for up-close-and-personal combat, and a large dark-red buckler which protects them from enemy arrows and other ranged attacks. Beastmen are physically resilient, stronger than the average human, and their inherent magical nature gives them some protection from ill effects.
Attack Properties Edit
Beastmen Swordsmen use a Melee Attack that is quite potent - on par with the attack strength of the average Halberdiers. This is quite threatening to other Normal Units. As they gain Experience, Beastmen Swordsmen can become strong enough to actually threaten the weaker Fantastic Units.
Each Swordsman makes a Melee Attack with a strength of 4. With no additional bonuses, this delivers an average damage output of about 1.2, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect, even if the target is decently-armored. Again, with Experience this attack grows stronger, and can eventually become threatening to even better-armored opponents.
Defense Properties Edit
The Beastmen Swordsmen possess a Defense score of 2 - just slightly weaker than their attack score. They can deflect about 0.6 points of Damage from any damage source, on average. This is barely enough to protect them from anything but the weakest attackers.
Beastmen in general are significantly healthier than other Races, giving each Beastmen Swordsman 2 Hit Points - twice the health of low-tier Normal Units. In other words, it will take two points of Damage to kill off one Beastmen Swordsman.
With these extra Hit Points, Beastmen Swordsmen will last much longer in battle than their counterparts from other races. They will still struggle to prevent damage from getting through their armor, however.
Other Properties Edit
Basic Strategy Edit
Beastmen Swordsmen are a step up from the basic Beastmen Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Beastmen Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.
Thanks to significantly-increased Hit Points, Beastmen Swordsmen are occasionally strong enough to fight on their own. Experienced Swordsmen are quite capable of facing down most low-tier Normal Units with ease. In the early game, a line of advancing Swordsmen can stand up fairly well to the foes it's likely to meet. It can weather Ranged Attack volleys to close with the enemy and batter it down - though it's still recommended to mix in some other units to aid the Swordsmen in their fight, decreasing casualties.
Ability Overview Edit
- This unit receives a temporary Defense of +2 against all types of Ranged Attacks, Thrown Attacks and Breath Attacks.
Experience Table Edit
The following table illustrates how Beastmen Swordsmen improves as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||4||30%||2||5||2|
|Regular||20 - 59||5||30%||2||6||2|
|Veteran||60 - 119||5||30%||3||7||2|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Beastmen Swordsmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Smithy to be able to produce Beastmen Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Beastmen Swordsmen until replacement structures are built.
The Construction Cost of this unit is 40.
Beastmen Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Beastmen Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.