Beastmen Settlers
Tactical Settlers
Race Beastmen
Req. Town Buildings None
Construction Cost Icon Production.png 120
Upkeep Cost Icon Gold.png 3
Icon Food.png1
Unit Properties
# of figures Icon SingleFigureUnit.png 1
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 1
Defense per figure Icon Defense.png 1
Resistance Icon Resist.png 5
Hit Points per figure Icon Hits.png 20
Unit Abilities
Ability CreateOutpost Create Outpost

Beastmen Settlers are a type of Normal Unit. This unit may be created from a Beastmen town, for the Construction Cost of Icon Production.png 120. Creation of a Settlers unit reduces the town's population by 1. With only a token combat ability, this unit's only real purpose is to create a new Beastmen Settlement, by traveling to the desired location and giving it the "Build" command.

Beastmen Settlers require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

The Settlers unit appears in-game as a single horse-drawn cart. However it represents several hundred people - regular civilians - traveling by cart with their possessions and an ample supply of building materials destined to start a new Settlement in an uninhabited region.

Beastmen Settlers are a Icon SingleFigureUnit.png Single-Figure unit.

Attack Properties Edit

As per the racial bonuses of the Beastmen Race, Beastmen Settlers actually possess a weak but present Melee Attack, with a strength of Icon Melee Normal.png 1. This is the weakest attack of any unit (except those that have no attack), and will only cause an average of Icon Damage.png 0.3 per attack - unlikely to cause any damage, even to completely unarmored opponents.

Defense Properties Edit

The Beastmen Settlers' Defense score is a paltry Icon Defense.png 1, meaning that on average they will block only Icon Damage.png 0.3 points of Damage from any incoming attack - virtually nil.

Fortunately, the Beastmen Settlers possess a remarkably high amount of Hit Points, at Icon Hits.png 20. This means that any damage that does get through the unit's defenses will still need to eat away at this large number of Hit Points, thus conferring significant survivability to the unit.

Nonetheless, try to keep the Beastmen Settlers out of combat. They are too valuable to lose!

For purposes of defending against Curses and other combat maledictions, the Beastmen Settlers have a low Resistance score of Icon Resist.png 5 - barely enough to protect them from such effects.

Other Properties Edit

The Beastmen Settlers unit moves at a slow Icon Movement Ground1, and can only traverse land tiles. It has no special movement properties.

Building Settlements Edit

Main article: Settlement

The primary purpose of Beastmen Settlers is to establish a new Beastmen Settlement.

To do so, move the Beastmen Settlers to a land tile that does not contain a Node and is at least 4 tiles away from any other Town, friendly or otherwise. In other words, there should be at least 3 tiles in any direction between the Beastmen Settlers and any other town.

Once the Beastmen Settlers are in the correct location, click the "Build" button in the unit's command menu. A new Settlement populated by the Beastmen race will be created on this tile. The Beastmen Settlers are always destroyed when the new Settlement is constructed.

The new Settlement has a population of 300, and cannot do anything productive until it grows, naturally or otherwise, to a size of at least 1,000 people. The rate at which it grows is determined by many factors - primarily the natural Population Growth rate of the Beastmen race.

Once the Settlement has reached a population of 1,000, it will turn into a fully-operational Town, and can begin contributing to its empire and constructing new units and Buildings.

Basic Strategy Edit

As explained above, Beastmen Settlers are not built for combat. They will likely be destroyed if ever attacked by an enemy force. They have some staying power, and might be able to survive a battle if other friendly units are there to fight in its stead, and as long as the Settlers are kept away from the enemy and safe from harm.

Settlers are all used to expand your empire. Remember that Beastmen Settlers can only be used to create new Beastmen Towns, so carefully consider which Race you want a new town to belong to before building any new Settler units.

Construction of new Settlers in a town reduces its population (as explained below). This can be used to remove a town from the map, by creating enough Settlers to reduce its population below 1,000. The excess settlers can found new towns, or be disbanded. This is preferable to Razing a town, as it does not reduce your Icon Fame.png Fame.

Ability Overview Edit

Ability CreateOutpost Create Outpost Edit

  • This unit can create a new Settlement by moving to a valid location and giving it the "Build" command.
  • A valid location is any land tile that does not contain a Node and is at least 4 tiles away from any other Town (friendly or otherwise).
  • Upon construction of the new Settlement, the unit is destroyed. The Settlement initially has 300 people in it, and must grow to 1,000 people in order to turn into a productive Town.

Experience Table Edit

Note: Although the Beastmen Settlers are not designed for combat, they still benefit from Experience bonuses for purposes of defending themselves. While Settlers rarely exist long enough to gain experience, the table below is presented for the sake of completionism.

Level Icon Level Name EP Melee To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 1 Icon ToHit.png 30% Icon Defense.png 1 Icon Resist.png 5 Icon Hits.png 10
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 2 Icon ToHit.png 30% Icon Defense.png 1 Icon Resist.png 6 Icon Hits.png 10
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 2 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 7 Icon Hits.png 10
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 3 Icon ToHit.png 40% Icon Defense.png 2 Icon Resist.png 8 Icon Hits.png 11
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 3 Icon ToHit.png 50% Icon Defense.png 3 Icon Resist.png 9 Icon Hits.png 11
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 4 Icon ToHit.png 60% Icon Defense.png 3 Icon Resist.png 10 Icon Hits.png 12

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

None of this unit's other properties and abilities are affected by Experience.

Average Damage Output Edit

The table below details the average amount of damage that a Beastmen Settlers unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Beastmen Settlers may be produced in any Beastmen Town. The town does not require any special Town Buildings to be constructed in order to create Beastmen Settlers.

The Construction Cost of this unit is Icon Production.png 120. Upon its construction, the town's population is reduced by exactly 1,000 people. If this results in the town's population dropping below 1,000 people, the town is removed from the map entirely - it does not revert to a Settlement.

Like any other Settlers, the Beastmen Settlers will never appear for hire as Mercenaries. They can only be constructed in a Beastmen town, as explained above.

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