|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||2|
|Ranged Attack per figure||1|
|Defense per figure||1|
|Hit Points per figure||2|
|Ranged Attack x8|
Beastmen Bowmen are a type of Normal Unit. This unit may be created from a Beastmen town, for the Construction Cost of 60. The town must already contain both a Barracks and a Sawmill for this to be possible.
Like all Bowmen, Beastmen Bowmen provide a basic Ranged Attack capability, along with a similarly basic Defense property. While unlikely to cause damage at most ranges, Beastmen Bowmen do become more deadly with Experience, and are useful when massed. Beastmen Bowmen are twice as expensive as other Bowmen, but possess several benefits to compensate, including a racial bonus to Melee Attack strength, doubled Hit Points for better survivability, and slightly better Resistance to ill effects.
Beastmen Bowmen require an Upkeep Cost of 2 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Beastmen Bowmen are a group of humanoid animals, covered entirely in fur and dressed only in dyed loincloths. Beastmen Bowmen carry bows and arrows, which can be fired at enemies from a distance. They also carry short swords for situations where hand-to-hand combat is unavoidable, and are actually better with their swords than they are with the bows. Beastmen are physically resilient, stronger than the average human, and their inherent magical nature gives them some protection from ill effects.
Attack Properties Edit
Beastmen Bowmen have a weak Ranged Attack. However, these ferocious animal-men enjoy a racial bonus of +1, making their Melee Attack a bit more powerful than their Ranged Attack. Still, due to low defensive properties (see below), this Melee Attack is often used as a secondary method of combat.
The Bowmen's Ranged Attack has a strength of 1. At very close range (up to 2 tiles from the target) each bowmen delivers an average of only 0.3 points of Damage - barely enough to penetrate the armor on any decent enemy unit. This value decreases further with distance, so even with all 6 Bowmen attacking together, actual damage to any target beyond 2 tiles away is unlikely.
The unit's Melee Attack, as mentioned above, is a little stronger. It has a strength of 2, and does not suffer from distance penalties (it cannot be used at a distance anyway). It will inflict an average of 0.6 per Bowman - and can thus do some damage to poorly-defended enemies.
Defense Properties Edit
Beastmen Bowmen possess a Defense score of 1 - making them extremely vulnerable to damage. The unit can only block about 0.3 points of Damage from any damage source, on average. Pretty much any attack is guaranteed to injure this unit.
Beastmen in general are significantly healthier than other Races, giving each Beastmen Bowmen 2 Hit Points - twice the health of low-tier Normal Units. In other words, it will take two points of Damage to kill off one Beastmen Bowmen.
High Hit Points and a mediocre Melee Attack means that in emergencies, Beastmen Bowmen can engage light enemy units in Melee combat. However, they are still weak and undefended enough to be destroyed just as easily by anything more than the weakest opponents. This serves to discourage allowing the Bowmen to engage in any Melee combat.
Other Properties Edit
Basic Strategy Edit
As explained above, Beastmen Bowmen are virtually useless when initially created, being barely able to cause any damage to enemy units with their Ranged Attack, and putting themselves in serious danger if they try to use their more-powerful Melee Attack.
During the very early game, Bowmen can confer some advantage against early enemy armies due to sheer volume of attacks. While the enemy slowly advances, the Bowmen can shoot repeatedly in an attempt to actually kill a few enemy figures before they reach your units. Sadly, this will stop working as soon as decently-armored enemies appear.
As a result, Beastmen Bowmen will generally tag along with other units, hoping to win Experience from any battles whether they contribute or not. This is the only way to prepare them to do real combat later on, when stronger enemies appear. In the late-early part of the campaign and beyond, low-level Beastmen Bowmen are absolutely useless until they can gain some serious Experience.
Ability Overview Edit
- This unit may use a Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.
Experience Table Edit
The following table illustrates how Beastmen Bowmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Ranged||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||2||1||30%||1||5||2|
|Regular||20 - 59||3||2||30%||1||6||2|
|Veteran||60 - 119||3||2||30%||2||7||2|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Beastmen Bowmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Sawmill to be able to produce Beastmen Bowmen. Should a town lose an existing Barracks or Sawmill, it can no longer produce Beastmen Bowmen until replacement structures are built.
The Construction Cost of this unit is 60.
Beastmen Bowmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Beastmen Bowmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.