Beastmen Bowmen
Tactical BeastmenBowmen
Race Beastmen
Req. Town Buildings Barracks,
Construction Cost Icon Production.png 60
Upkeep Cost Icon Gold.png 2
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 2
Ranged Attack per figure Icon Ranged Bow.png 1
Defense per figure Icon Defense.png 1
Resistance Icon Resist.png 5
Hit Points per figure Icon Hits.png 2
Unit Abilities
Ability Quiver Ranged Attack x8

Beastmen Bowmen are a type of Normal Unit. This unit may be created from a Beastmen town, for the Construction Cost of Icon Production.png 60. The town must already contain both a Barracks and a Sawmill for this to be possible.

Like all Bowmen, Beastmen Bowmen provide a basic Ranged Attack capability, along with a similarly basic Defense property. While unlikely to cause damage at most ranges, Beastmen Bowmen do become more deadly with Experience, and are useful when massed. Beastmen Bowmen are twice as expensive as other Bowmen, but possess several benefits to compensate, including a racial bonus to Icon Melee Normal.png Melee Attack strength, doubled Icon Hits.png Hit Points for better survivability, and slightly better Icon Resist.png Resistance to ill effects.

Beastmen Bowmen require an Upkeep Cost of Icon Gold.png 2 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Beastmen Bowmen are a group of humanoid animals, covered entirely in fur and dressed only in dyed loincloths. Beastmen Bowmen carry bows and arrows, which can be fired at enemies from a distance. They also carry short swords for situations where hand-to-hand combat is unavoidable, and are actually better with their swords than they are with the bows. Beastmen are physically resilient, stronger than the average human, and their inherent magical nature gives them some protection from ill effects.

Beastmen Bowmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

Beastmen Bowmen have a weak Ranged Attack. However, these ferocious animal-men enjoy a racial bonus of Icon Melee Normal.png +1, making their Melee Attack a bit more powerful than their Ranged Attack. Still, due to low defensive properties (see below), this Melee Attack is often used as a secondary method of combat.

The Bowmen's Ranged Attack has a strength of Icon Ranged Bow.png 1. At very close range (up to 2 tiles from the target) each bowmen delivers an average of only Icon Damage.png 0.3 points of Damage - barely enough to penetrate the armor on any decent enemy unit. This value decreases further with distance, so even with all 6 Bowmen attacking together, actual damage to any target beyond 2 tiles away is unlikely.

The unit's Melee Attack, as mentioned above, is a little stronger. It has a strength of Icon Melee Normal.png 2, and does not suffer from distance penalties (it cannot be used at a distance anyway). It will inflict an average of Icon Damage.png 0.6 per Bowman - and can thus do some damage to poorly-defended enemies.

Fortunately, the Beastmen Bowmen's Ranged Damage output will grow as the unit gains Experience, but it is both a weak and endangered unit until then.

Defense Properties Edit

Beastmen Bowmen possess a Defense score of Icon Defense.png 1 - making them extremely vulnerable to damage. The unit can only block about Icon Damage.png 0.3 points of Damage from any damage source, on average. Pretty much any attack is guaranteed to injure this unit.

Beastmen in general are significantly healthier than other Races, giving each Beastmen Bowmen Icon Hits.png 2 Hit Points - twice the health of low-tier Normal Units. In other words, it will take two points of Icon Damage.png Damage to kill off one Beastmen Bowmen.

High Hit Points and a mediocre Melee Attack means that in emergencies, Beastmen Bowmen can engage light enemy units in Melee combat. However, they are still weak and undefended enough to be destroyed just as easily by anything more than the weakest opponents. This serves to discourage allowing the Bowmen to engage in any Melee combat.

For purposes of defending against Curses and other combat maledictions, the Beastmen Bowmen have a rather-low Resistance score of Icon Resist.png 5 - barely enough to protect them from such effects.

Other Properties Edit

Beastmen Bowmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

As explained above, Beastmen Bowmen are virtually useless when initially created, being barely able to cause any damage to enemy units with their Ranged Attack, and putting themselves in serious danger if they try to use their more-powerful Melee Attack.

During the very early game, Bowmen can confer some advantage against early enemy armies due to sheer volume of attacks. While the enemy slowly advances, the Bowmen can shoot repeatedly in an attempt to actually kill a few enemy Icon Figure.png figures before they reach your units. Sadly, this will stop working as soon as decently-armored enemies appear.

As a result, Beastmen Bowmen will generally tag along with other units, hoping to win Icon Experience.png Experience from any battles whether they contribute or not. This is the only way to prepare them to do real combat later on, when stronger enemies appear. In the late-early part of the campaign and beyond, low-level Beastmen Bowmen are absolutely useless until they can gain some serious Experience.

Ability Overview Edit

Ability Quiver Ranged Attack x8 Edit

  • This unit may use a Icon Ranged Bow.png Ranged Missile Attack instead of a Melee Attack up to 8 times in each battle. Once the unit's ammo is expended, it must resort to Melee Attacks.

Experience Table Edit

The following table illustrates how Beastmen Bowmen improve as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee Ranged To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 2 Icon Ranged Bow.png 1 Icon ToHit.png 30% Icon Defense.png 1 Icon Resist.png 5 Icon Hits.png 2
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 3 Icon Ranged Bow.png 2 Icon ToHit.png 30% Icon Defense.png 1 Icon Resist.png 6 Icon Hits.png 2
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 3 Icon Ranged Bow.png 2 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 7 Icon Hits.png 2
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 4 Icon Ranged Bow.png 3 Icon ToHit.png 40% Icon Defense.png 2 Icon Resist.png 8 Icon Hits.png 3
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 4 Icon Ranged Bow.png 3 Icon ToHit.png 50% Icon Defense.png 3 Icon Resist.png 9 Icon Hits.png 3
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 5 Icon Ranged Bow.png 4 Icon ToHit.png 60% Icon Defense.png 3 Icon Resist.png 10 Icon Hits.png 4

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Beastmen Bowmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

* This column assumes a Icon Ranged Bow.png Ranged Missile Attack at a distance of 1-2 tiles from the target. Beyond this distance, Icon ToHit.png To Hit penalties apply that can severely reduce Icon Damage.png Damage output.<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Beastmen Bowmen may be produced in any Beastmen Town.

A town must contain both a Barracks and a Sawmill to be able to produce Beastmen Bowmen. Should a town lose an existing Barracks or Sawmill, it can no longer produce Beastmen Bowmen until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 60.

Beastmen Bowmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Beastmen Bowmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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