Summon Basilisk
Realm Icon Nature.pngNature
Spell Properties
Spell Rarity Uncommon
Casting Cost Icon Mana.png 325
Upkeep Cost Icon Mana.png 7 per turn
Research Cost Icon Research.png 800
Unit Properties
# of Figures Icon SingleFigureUnit.png 1
Moves Icon Movement Ground2
Melee Attack per figure Icon Melee Normal.png 15
Defense per figure Icon Defense.png 4
Resistance Icon Resist.png 7
Hit Points per figure Icon Hits.png 30
Unit Abilities

Ability ToHit +10% To Hit

Ability StoningGaze Stoning Gaze -1
Tactical Basilisk
The Basilisk is a type of Fantastic Unit featured in Master of Magic. Basilisks belong to the Icon Nature.pngNature Realm, and may be summoned using a Summoning Spell of the same name. The Basilisk is a surprisingly powerful Melee combat unit, and poses a danger to most Normal Units and weaker Heroes, primarily thanks to its ferocious attack, high speed, and tough defense. Its Stoning Gaze can destroy its targets even before they get a chance to exchange physical blows with it. As a result, a single Basilisk can wipe out a large number of weaker enemies without suffering any damage!

The Fantastic Unit Edit

Physical Description Edit

The Basilisk is a heavy-bodied reptilian creature resembling a large crocodile. It has three pairs of short, powerful legs. The entire creature is clad in green scales, and its mouth sports powerful jaws and sharp teeth. The Basilisk's eyes can often be seen to have a greenish or bluish glow, belying their terrible magical nature.

Basilisks appear in ancient folklore dating back to Roman times.

The Basilisk is a Icon SingleFigureUnit.png Single-Figure Unit.

Attack Properties Edit

The Basilisk is a single but very powerful Melee combat unit, capable of delivering a powerful physical Melee Attack and surviving battles despite fierce opposition.

The Basilisk has a Melee Attack rating of Icon Melee Normal.png 15, and delivers about Icon Damage.png 6 points of Damage thanks to its Icon ToHit.png +10% To Hit bonus (see below).

More dangerously however, the Basilisk's Stoning Gaze ability allows it to wipe out enemies with low Resistance scores even before any melee damage is exchanged. Each Icon Figure.png figure in a target enemy unit must make a Resistance roll at Icon Resist.png -1 - and failure means instant death. A figure killed by Stoning Gaze dies before dealing its Melee damage, so the Basilisk can potentially destroy an entire enemy unit without receiving any damage at all.

Defensive Properties Edit

Furthermore, the Basilisk is quite tough. Although it only has a Defense rating of Icon Defense.png 4, it packs Icon Hits.png 30 which allow it to suffer plenty of damage before being destroyed - well more than most Normal Units can dish out until they reach a very high Experience Level.

The Basilisk is fairly Resistant to Curses and other combat maledictions thanks to its Icon Resist.png 7. However this is far from giving the creature immunity to any such ill effects.

Finally, as a Gaze ability, the Basilisk is able to launch a Stoning Gaze even on a counterattack, meaning that many normal units that attempt to attack it will find themselves ravaged by the Gaze attack before they're even able to damage the Basilisk.

Other Properties Edit

For a ground-crawling bulky creature, the Basilisk is surprisingly quick, moving at Icon Movement Ground2. This allows it to rapidly cover the distance towards its enemy, rendering it less vulnerable to Ranged Attacks.

Basic Tactics Edit

When put together, the Basilisk's statistics make it a much-feared unit despite its deceptively low Casting and Upkeep Costs. It will usually charge straight into enemy lines, lashing out first at units with low Icon Resist.png Resistance scores to get to the weaker units in the enemy's rear. Basilisks have little fear of taking on any enemy unit that does not have a good Resistance score (or the Stoning Immunity ability). They do however need to watch out for highly resistant units - especially heavy-hitting Heroes. They should also be slightly more wary of units with Breath or Thrown attacks, as these units can deal damage to the Basilisk before the Stoning Gaze reduces their numbers, allowing them to surround it and chip away at its health.

Enemy Basilisks Edit

Basilisks occasionally appear as neutral monsters, mostly in mid-level encounters like Ruins and some Nature Nodes. Early-game armies have little hope of taking even a single Basilisk on in combat. Later on, as units begin receiving experience (and therefore, Icon Resist.png Resistance), the Basilisk becomes somewhat less threatening.

When fighting Basilisks, consider bringing along units with high Resistance scores or Stoning Immunity. Alternately, pummel the Basilisk repeatedly with Ranged Attacks in order to avoid its gaze.

When encountered in the wild, Basilisks are often accompanied by Stone Giants or Sprites.

Ability Overview Edit

Ability ToHit +10% To Hit Edit

  • This unit has an extra Icon ToHit.png 10% chance to hit its target with every attack. This improves its statistical chance to inflict more Icon Damage.png Damage with each attack it makes.

Ability StoningGaze Stoning Gaze -1 Edit

The Summoning Spell Edit

Usage Edit

Basilisk may only be cast on the overland map, for the base Casting Cost of Icon Mana.png 325. Upon casting, the new Basilisk unit will appear in the town currently containing the caster's Summoning Circle.

The new unit is created with full Movement Points, and may move and/or attack immediately as necessary.

To keep the Basilisk in play, it is necessary to pay an Upkeep Cost of Icon Mana.png 7 per turn. This is drawn automatically from the caster's Mana pool each turn. Failure to pay the required costs due to lack of Icon Mana.png Mana in the pool will lead to the Basilisk being immediately destroyed, along with any Unit Enchantments currently affecting it.

If the unit is destroyed in combat, then it is gone from the world entirely, and there is no further need to pay its Upkeep Costs.

You can also dismiss the Basilisk voluntarily. To do this, right-click the unit's icon and then press the red "Dismiss" button on the bottom right corner of the unit's details panel. A dismissed unit is gone forever, but of course you can always cast the Basilisk spell again to get a fresh new one. The primary reason to dismiss a Fantastic Creature would be to remove its Upkeep Cost (conserving Icon Mana.png Mana as a result).

Acquisition Edit

As an Uncommon Icon Nature.pngNature spell, Basilisk may become available to any Wizard who possesses at least one Icon Nature.pngNature Spellbook. However, its availability during the game is almost never guaranteed.

Customized Wizards possessing Icon Nature.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards who possess at least Icon Nature.png8 Spellbooks, or Wizards with Icon Nature.png11 Spellbooks who did not select Basilisk as a guaranteed spell, will be able to Research this spell at some point during their campaign. Wizards with fewer than Icon Nature.png8 Spellbooks have a random chance of being able to Research it. The chance for this spell to appear increases with the number of Icon Nature.pngNature Spellbooks the Wizard possesses or obtains during gameplay.

Basilisk has a base Research Cost of Icon Research.png 800.

With at least Icon Nature.png1 Spellbook, the Basilisk spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Known Bugs Edit

It may happen that the Basilisk loses the ability to use its Stoning Gaze, if the opposing wizard uses the spells Black Prayer or Mind Storm.

More explicitely, the Basilisk has a hidden variable set to Icon Ranged Bow.png 1 which corresponds to the Ranged Attack strength of ranged units. This variable has no influence on the strength of the Gaze Attack, but if it is reduced to Icon Ranged Bow.png 0, then the Basilisk's Stoning Gaze won't be executed.

Note, that the hidden variable will be increased by Icon Ranged Bow.png +2 in Nature Nodes. Thus Black Prayer won't stop the Gaze Attack in this case.