|Req. Town Buildings||
|# of figures||6|
|Melee Attack per figure||3|
|Defense per figure||2|
|Hit Points per figure||1|
Barbarian Swordsmen are a type of Normal Unit. This unit may be created at a Barbarian town, for the Construction Cost of 30. The town must already contain both a Barracks and a Smithy for this to be possible.
Like all Swordsmen, Barbarian Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. It also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. While slightly more expensive than other Swordsmen, Barbarian Swordsmen possess slightly better Resistance and are capable of a weak Thrown Attack which they deliver before charging into Melee combat.
Barbarian Swordsmen require an Upkeep Cost of 1 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Barbarian Swordsmen are a group of humanoids, with blond hair and dressed only in green trousers. They each carry a sword for up-close-and-personal combat, and a large brown buckler which protects them from enemy arrows and other ranged attacks. They also carry throwing-spears which they lob at enemies before charging into them.
Attack Properties Edit
Barbarian Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. As they gain Experience, this attack can become strong enough to actually threaten the weaker Fantastic Units. The Swordsmen can also employ a weak Thrown Attack before charging in for Melee combat.
Each Swordsman makes a Melee Attack with a strength of 3. This delivers an average damage output of about 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.
Furthermore, when the Barbarian Swordsmen make a voluntary Melee Attack against an enemy unit, they first execute a Thrown Attack, with a strength of 1 per Swordsman. Each Swordsman will cause only about 0.3 points of Damage on average. Any enemy figure that actually gets killed by this attack cannot deliver any Melee Damage back at the Swordsman - though this is only likely if the target is very badly armored.
Defense Properties Edit
The Barbarian Swordsmen possess a Defense score of 2 - just slightly weaker than their attack score. They can deflect about 0.6 points of Damage from any damage source, on average. This is rarely enough to save them from anything but the weakest attackers.
As with most Normal Units, each Barbarian Swordsman possesses only 1 Hit Point. In other words, each point of Damage inflicted on this unit will kill off one of its figures.
For purposes of defending against Curses and other combat maledictions, the Barbarian Swordsmen have a rather-low Resistance score of 5 - barely enough to protect them from such effects. This is still slightly higher than the Resistance score of most Swordsmen units.
Other Properties Edit
Basic Strategy Edit
Barbarian Swordsmen are a step up from the basic Barbarian Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Barbarian Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.
Barbarian Swordsmen are usually not strong enough to fight on their own, though Experienced Swordsmen are capable of facing down most low-tier Normal Units with ease. Still, in the early game, a line of advancing Swordsmen can stand up fairly well to the foes it's likely to meet. It can weather Ranged Attack volleys to close with the enemy and batter it down - though it's still recommended to mix in some other units to aid the Swordsmen in their fight, decreasing casualties.
Remember to make use of the Thrown Attack for extra damage. It's not too powerful, but can sometimes reduce Damage to the Swordsmen by killing an enemy figure or two before it gets to retaliate. To do this, lure the enemy to advance into an adjacent tile, and then make your own Melee Attack at it with the Swordsmen.
Ability Overview Edit
- This unit receives a temporary Defense of +2 against all types of Ranged Attacks, Thrown Attacks and Breath Attacks.
- Whenever this unit makes a Melee Attack against an enemy target, it also delivers a Thrown Attack with a strength of 1 per figure.
- All damage from a Thrown Attack is processed and delivered before the enemy gets the chance to retaliate. Any figures in the target unit that are killed by the attack do not get to deliver any Melee Damage in return.
- This Thrown Attack does not occur when the unit is Counter Attacking against an enemy assailant.
Experience Table Edit
The following table illustrates how Barbarian Swordsmen improves as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Thrown||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||3||1||30%||2||5||1|
|Regular||20 - 59||4||2||30%||2||6||1|
|Veteran||60 - 119||4||2||30%||3||7||1|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Barbarian Swordsmen unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Smithy to be able to produce Barbarian Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Barbarian Swordsmen until replacement structures are built.
The Construction Cost of this unit is 30.
Barbarian Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Barbarian Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.