Barbarian Swordsmen
Tactical BarbarianSwordsmen
Race Barbarian
Req. Town Buildings Barracks,
Construction Cost Icon Production.png 30
Upkeep Cost Icon Gold.png 1
Icon Food.png1
Unit Properties
# of figures Icon MultiFigureUnit.png 6
Moves Icon Movement Ground1
Melee Attack per figure Icon Melee Normal.png 3
Defense per figure Icon Defense.png 2
Resistance Icon Resist.png 5
Hit Points per figure Icon Hits.png 1
Unit Abilities

Ability LargeShield Large Shield

Ability Thrown Thrown 1

Barbarian Swordsmen are a type of Normal Unit. This unit may be created at a Barbarian town, for the Construction Cost of Icon Production.png 30. The town must already contain both a Barracks and a Smithy for this to be possible.

Like all Swordsmen, Barbarian Swordsmen are a fairly basic combat unit, capable of holding its own in a fight with other Normal Units, especially after gaining some Experience. It also enjoys a Large Shield bonus which gives it some protection from Ranged Attacks. While slightly more expensive than other Swordsmen, Barbarian Swordsmen possess slightly better Icon Resist.png Resistance and are capable of a weak Icon Thrown.png Thrown Attack which they deliver before charging into Melee combat.

Barbarian Swordsmen require an Upkeep Cost of Icon Gold.png 1 and Icon Food.png1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.

Unit Properties Edit

Physical Description Edit

Barbarian Swordsmen are a group of humanoids, with blond hair and dressed only in green trousers. They each carry a sword for up-close-and-personal combat, and a large brown buckler which protects them from enemy arrows and other ranged attacks. They also carry throwing-spears which they lob at enemies before charging into them.

Barbarian Swordsmen are a Icon MultiFigureUnit.png Multi-Figure unit, containing Icon Figure.png 6 figures when fully healed.

Attack Properties Edit

Barbarian Swordsmen use a Melee Attack that is somewhat decent - at least against other Normal Units. As they gain Experience, this attack can become strong enough to actually threaten the weaker Fantastic Units. The Swordsmen can also employ a weak Icon Thrown.png Thrown Attack before charging in for Melee combat.

Each Swordsman makes a Melee Attack with a strength of Icon Melee Normal.png 3. This delivers an average damage output of about Icon Damage.png 0.9, so with 6 Swordsmen attacking in unison there's a good chance that several hits will connect - though this is before the target gets to make its Defense rolls to block damage. This attack is useful primarily against lightly-armored units, such as other low-tier Normal Units.

Furthermore, when the Barbarian Swordsmen make a voluntary Melee Attack against an enemy unit, they first execute a Thrown Attack, with a strength of Icon Thrown.png 1 per Swordsman. Each Swordsman will cause only about Icon Damage.png 0.3 points of Damage on average. Any enemy Icon Figure.png figure that actually gets killed by this attack cannot deliver any Melee Damage back at the Swordsman - though this is only likely if the target is very badly armored.

Note that the Barbarian Swordsmen may not use their Thrown Attack when Counter Attacking.

The Thrown Attack ability also allows Barbarian Swordsmen to initiate Melee Attacks against enemy Flying units.

Defense Properties Edit

The Barbarian Swordsmen possess a Defense score of Icon Defense.png 2 - just slightly weaker than their attack score. They can deflect about Icon Damage.png 0.6 points of Damage from any damage source, on average. This is rarely enough to save them from anything but the weakest attackers.

On the upside, Swordsmen are equipped with Large Shields. These bestow a Defense bonus of Icon Defense.png +2 against certain types of attack:

  • Icon Ranged Bow.png Ranged Missile Attacks
  • Icon Ranged Boulder.png Ranged Boulder Attacks
  • Icon Ranged Magic.png Ranged Magical Attacks
  • Icon Thrown.png Thrown Attacks
  • Icon Breath.png Breath Attacks

Extra Defense will block more incoming damage, and as the Barbarian Swordsmen gain Experience they can eventually become decently resistant to those attacks.

As with most Normal Units, each Barbarian Swordsman possesses only Icon Hits.png 1 Hit Point. In other words, each point of Icon Damage.png Damage inflicted on this unit will kill off one of its Icon Figure.png figures.

For purposes of defending against Curses and other combat maledictions, the Barbarian Swordsmen have a rather-low Resistance score of Icon Resist.png 5 - barely enough to protect them from such effects. This is still slightly higher than the Resistance score of most Swordsmen units.

Other Properties Edit

Barbarian Swordsmen move at a slow Icon Movement Ground1, and can only traverse land tiles. The unit has no special movement properties.

Basic Strategy Edit

Barbarian Swordsmen are a step up from the basic Barbarian Spearmen. Stronger on the attack, with the added bonus of resistance to Ranged Attacks and certain Special Attacks, the Barbarian Swordsmen can serve as a decent main-line unit, bolstering the strength of larger armies.

Barbarian Swordsmen are usually not strong enough to fight on their own, though Experienced Swordsmen are capable of facing down most low-tier Normal Units with ease. Still, in the early game, a line of advancing Swordsmen can stand up fairly well to the foes it's likely to meet. It can weather Ranged Attack volleys to close with the enemy and batter it down - though it's still recommended to mix in some other units to aid the Swordsmen in their fight, decreasing casualties.

Remember to make use of the Thrown Attack for extra damage. It's not too powerful, but can sometimes reduce Icon Damage.png Damage to the Swordsmen by killing an enemy Icon Figure.png figure or two before it gets to retaliate. To do this, lure the enemy to advance into an adjacent tile, and then make your own Melee Attack at it with the Swordsmen.

In an empire based mostly on Normal Units, Swordsmen tend to form the majority of armies, especially in garrisons, a good way towards the mid-game.

Ability Overview Edit

Ability LargeShield Large Shield Edit

Ability Thrown Thrown 1 Edit

  • Whenever this unit makes a Melee Attack against an enemy target, it also delivers a Thrown Attack with a strength of Icon Thrown.png 1 per Icon Figure.png figure.
  • All damage from a Thrown Attack is processed and delivered before the enemy gets the chance to retaliate. Any Icon Figure.png figures in the target unit that are killed by the attack do not get to deliver any Melee Damage in return.
  • This Thrown Attack does not occur when the unit is Counter Attacking against an enemy assailant.

Experience Table Edit

The following table illustrates how Barbarian Swordsmen improves as they gain Experience. Any properties that are not listed here do not improve with Experience in any way.

Level Icon Level Name EP Melee Thrown To Hit Defense Resist Hits
Experience 0 Recruit Icon Experience.png 0 - Icon Experience.png 19 Icon Melee Normal.png 3 Icon Thrown.png 1 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 5 Icon Hits.png 1
Experience 1 Regular Icon Experience.png 20 - Icon Experience.png 59 Icon Melee Normal.png 4 Icon Thrown.png 2 Icon ToHit.png 30% Icon Defense.png 2 Icon Resist.png 6 Icon Hits.png 1
Experience 2 Veteran Icon Experience.png 60 - Icon Experience.png 119 Icon Melee Normal.png 4 Icon Thrown.png 2 Icon ToHit.png 30% Icon Defense.png 3 Icon Resist.png 7 Icon Hits.png 1
Experience 3 Elite Icon Experience.png 120 Icon Melee Normal.png 5 Icon Thrown.png 3 Icon ToHit.png 40% Icon Defense.png 3 Icon Resist.png 8 Icon Hits.png 2
Experience 4 Ultra-Elite Icon Experience.png 120 * Icon Melee Normal.png 5 Icon Thrown.png 3 Icon ToHit.png 50% Icon Defense.png 4 Icon Resist.png 9 Icon Hits.png 2
Experience 5 Champion Icon Experience.png 120 ** Icon Melee Normal.png 6 Icon Thrown.png 4 Icon ToHit.png 60% Icon Defense.png 4 Icon Resist.png 10 Icon Hits.png 3

* To achieve this level, either the Warlord Retort or the Crusade spell must be in play.
** To achieve this level, both the Warlord Retort and the Crusade spell must be in play simultaneously.

Average Damage Output Edit

The table below details the average amount of damage that each Icon Figure.png Figure in a Barbarian Swordsmen unit will deliver with each type of attack, based on Icon Experience Level.png Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.

Select weapons:
Level Icon Level Name Melee Ranged * Thrown Breath
Experience 0 Recruit
Experience 1 Regular
Experience 2 Veteran
Experience 3 Elite
Experience 4 Ultra-Elite
Experience 5 Champion

<img src="Icon_Melee_Normal.png"><img src="Icon_Melee_Magic.png"><img src="Icon_Melee_Mithril.png"><img src="Icon_Melee_Adamantium.png">

Acquisition Edit

Barbarian Swordsmen may be produced in any Barbarian Town.

A town must contain both a Barracks and a Smithy to be able to produce Barbarian Swordsmen. Should a town lose an existing Barracks or Smithy, it can no longer produce Barbarian Swordsmen until replacement structures are built.

The Construction Cost of this unit is Icon Production.png 30.

Barbarian Swordsmen may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Icon Gold.png Gold that depends on many different factors. Barbarian Swordsmen Mercenaries have the same Upkeep Cost as a normally-constructed unit.

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