|Req. Town Buildings||
|# of figures||4|
|Melee Attack per figure||4|
|Defense per figure||2|
|Hit Points per figure||3|
Barbarian Cavalry is a type of Normal Unit. This unit may be created at a Barbarian town, for the Construction Cost of 60. The town must already contain both a Barracks and a Stables for this to be possible.
Like all Cavalry, Barbarian Cavalry are a fast-moving Melee Attack unit, capable of quick strikes through or around the enemy line. Its attack has First Strike properties, which allows it to hit its enemies first during battle, potentially killing some of them before they can retaliate. In addition, Barbarian Cavalry possesses slightly better Resistance and is capable of a weak Thrown Attack which it delivers before charging into Melee combat.
Barbarian Cavalry requires an Upkeep Cost of 2 and 1 to maintain. Failure to pay these costs will result in the unit being disbanded automatically.
Unit Properties Edit
Physical Description Edit
Barbarian Cavalry consists of a group of humanoids mounted on brown horses. Each Cavalryman has long brown hair, and is dressed in a leather vest and purple trousers. These horsemen fight with swords from horseback, and also carry throwing spears and axes to lob at enemies before charging into them.
Attack Properties Edit
Barbarian Cavalry possesses a mid-tier Melee Attack which, if used correctly, can maximize damage to the enemy and minimize damage to the Cavalrymen themselves.
Each Barbarian Cavalryman attacks with 4. This delivers an average damage output of about 1.2, giving the unit a good chance of slipping at least one or two points of damage past weaker armor. Attack strength quickly grows with Experience, and can become more useful against stronger armor as well.
When Barbarian Cavalry makes a voluntary Melee Attack against an enemy unit, it utilizes a First Strike ability. This means that instead of delivering their regular Melee Damage simultaneously with the enemy's Counter Attack, the Cavalry's Melee Damage is delivered before the enemy can retaliate. In other words, any enemy figure killed by the First Strike does not get to make its Counter Attack at all, though it might still get to use a Gaze Attack if it possesses one.
Preceding this First Strike is a weak Thrown Attack, with a strength of 1 per Cavalryman. Each Cavalryman will cause only about 0.3 Damage points on average with this attack, so it is only likely to damage badly-armored targets. Still, any enemy figure killed by this attack does not get to deliver any Melee Damage or Special Attacks whatsoever.
Note that the Barbarian Cavalry may not use their First Strike nor their Thrown Attack when Counter Attacking to an enemy's assault. This means that they will only deliver Melee Damage to their enemies, and will do so at the end of the battle sequence.
Defense Properties Edit
Barbarian Cavalry possesses a Defense score of 2, which is rather weak. They can deflect about 0.6 points of Damage from any damage source, on average. This is rarely enough to save them from anything but the weakest attackers.
On the other hand, each Cavalryman possesses 3 Hit Points, for a total of 12 for a fully-healthy unit. This helps keep the Barbarian Cavalry in the battle a little longer. The Cavalry's First Strike, if used properly, can help minimize damage even further.
For purposes of defending against Curses and other combat maledictions, the Barbarian Cavalry has a rather-low Resistance score of 5 - barely enough to protect it from such effects. This is still slightly higher than the Resistance score of most Cavalry units.
Other Properties Edit
Barbarian Cavalry are faster than most Normal Units, moving at 2. This is crucial if they wish to utilize both First Strike and Thrown Attack, since it allows the unit to make sudden strikes, withdraw from combat, and outflank the enemy more easily.
Basic Strategy Edit
Though possessing a stronger attack than Spearmen or Swordsmen, Cavalry will only maximize its offensive capabilities when attacking on its own terms. Barbarian Cavalry can utilize both its First Strike and Thrown Attack to cause severe damage to an enemy unit before it even gets a chance to fight back, and this is important for keeping the Cavalrymen alive.
It's important to try and prevent the enemy from attacking Cavalry on its own terms. When they are Counter Attacking, Barbarian Cavalry do not get to use their First Strike nor Thrown Attack, meaning they would have to rely on their Hit Points to survive - and they don't have that many to begin with.
Instead, have your Barbarian Cavalry charge into an enemy unit, killing off a good number of figures straight away. Those fallen enemy figures do not get to deliver damage back at the Cavalry, minimizing its risk. Proper use of Cavalry can thus lead to a significant reduction of friendly casualties.
With some Experience accumulated, Barbarian Cavalry can use this tactic to defeat low-level Fantastic Units, even in one-on-one combat. Naturally, two or three Cavalry units charging at the same enemy will improve the results.
Also always keep your eyes open for a chance to completely bypass your enemies and charge straight at the Ranged Attack units in their rear. These weaker units will surely suffer at the hands of the Cavalrymen.
Thanks to their speed, Barbarian Cavalry also make good early-game scouts - though they cannot cross Oceans and move slowly through rough terrain.
Ability Overview Edit
- When this unit makes a Melee Attack during its own turn, it delivers its Melee Damage before the target does.
- Any enemy figures killed in the First Strike do not get to deal their own damage to the attacker.
- First Strike damage is dealt after Breath Attacks and Thrown Attacks (if any).
- First Strike does not work when the unit is Counter Attacking (i.e. when retaliating to an attack by an enemy unit).
- Whenever this unit makes a Melee Attack against an enemy target, it also delivers a Thrown Attack with a strength of 1 per figure.
- All damage from a Thrown Attack is processed and delivered before the enemy gets the chance to retaliate. Any figures in the target unit that are killed by the attack do not get to deliver any Melee Damage in return.
- This Thrown Attack does not occur when the unit is Counter Attacking against an enemy assailant.
Experience Table Edit
The following table illustrates how Barbarian Cavalry improves as it gains Experience. Any properties that are not listed here do not improve with Experience in any way.
|Level Icon||Level Name||EP||Melee||Thrown||To Hit||Defense||Resist||Hits|
|Recruit||0 - 19||4||1||30%||2||5||3|
|Regular||20 - 59||5||2||30%||2||6||3|
|Veteran||60 - 119||5||2||30%||3||7||3|
Average Damage Output Edit
The table below details the average amount of damage that each Figure in a Barbarian Cavalry unit will deliver with each type of attack, based on Experience Level. It can be used in comparison to the target's Defense rating to figure out the chance of hurting that target.
A town must contain both a Barracks and a Stables to be able to produce Barbarian Cavalry. Should a town lose an existing Barracks or Stables, it can no longer produce Barbarian Cavalry until replacement structures are built.
The Construction Cost of this unit is 60.
Barbarian Cavalry may appear for hire as Mercenaries. They may already have some Experience on being hired, and several units may be hired simultaneously. Hiring these units requires a certain cost in Gold that depends on many different factors. Barbarian Cavalry Mercenaries have the same Upkeep Cost as a normally-constructed unit.