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Banish

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Banish
SpellIcon Banish
Realm Icon Sorcery.pngSorcery
Spell Rarity Rare
Spell Type Combat Instant
Casting Cost Icon Mana.png 20 + up to 80
Research Cost Icon Research.png 1,120
Effects

Each Icon Figure.png figure in the targeted Fantastic Unit must Resist at a penalty of Icon Resist.png -3 or be destroyed.

Every extra Icon Mana.png 15 invested into this spell reduces the target's Resistance score by a further Icon Resist.png -1.
This article is about the Sorcery spell called "Banish". For the act of banishing a rival wizard from the game world, see Banishment.

Banish is a Rare Combat Instant belonging to the Icon Sorcery.pngSorcery Magic realm. It may only be cast during combat, and must be targeted at an enemy Fantastic Unit. For Icon Mana.png 20 the spell will attempt to destroy each Icon Figure.png figure in the targeted unit. Each figure must succeed a Resistance roll at a penalty of Icon Resist.png -3, else be destroyed immediately. Up to Icon Mana.png 80 additional Mana points may be spent on increasing this Resistance penalty, with every Icon Mana.png 15 adding Icon Resist.png -1.

Effects Edit

Banish attempts to banish a targeted Fantastic Unit. The spell may be cast with additional Icon Mana.png Mana input to increase its chance of success.

Banishment Edit

When Banish is cast at an enemy Fantastic Unit during combat, the spell will attempt to sever the link connecting the unit to the game world. If successful, this will result in one or more Icon Figure.png figures from the targeted unit disappearing back to their home plane.

Upon casting, each Icon Figure.png figure in the target unit must immediately make a roll against its Resistance score, at a penalty of Icon Resist.png -3. The game rolls a random number between 1 and 10, and if that number is higher than the unit's current Resistance value -3, the figure that failed the roll will be destroyed immediately - disappearing permanently. This is repeated for every figure in the unit. Units that succeed their roll are completely unharmed.

The casting wizard may add Icon Mana.png Mana to the spell before casting, to increase the penalty inflicted on the target's Resistance score. Every Icon Mana.png 15 extra Mana spent on the spell beyond its basic Icon Mana.png 20 Casting Cost will reduce the target's resistance by an extra Icon Resist.png -1, making it harder for that unit to survive its roll.

In fact, extra Mana must be spent to have any chance to Banish a unit that has Icon Resist.png 13 or higher. In other words, if the spell cannot reduce the target's Resistance to less than Icon Resist.png 10, it has no chance of banishing any Icon Figure.png figure in that target.

If the target is a Icon MultiFigureUnit.png Multi-Figure Unit, banished figures may be brought back to life as the unit heals - whether during or after combat. Naturally, if the entire unit is banished (as is often the case with Icon SingleFigureUnit.png Single-Figure units), it cannot be healed and may only be brought back with Raise Dead or similar spells.

Usage Edit

Banish may only be cast during combat, for a basic Casting Cost of Icon Mana.png 20. It must be targeted at an Fantastic Unit. Attempts to target this spell at a Normal Unit or Hero will result in a pop-up error message, though the spell may still be canceled without wasting its Casting Cost.

The casting Wizard may add up to Icon Mana.png +80 to the spell's Casting Cost in order to increase its potency. Every Icon Mana.png 15 beyond the spell's base cost of Icon Mana.png 20 will add a Icon Resist.png -1 penalty to the target's Resistance score, increasing the chance for the spell's success. The casting Wizard may not spend more Icon Mana.png Mana than he has in his Mana pool, nor spend more Icon Mana.png Mana than his current remaining Spell Skill allows.

Note: Although it is possible to cast this spell with anywhere between Icon Mana.png 0 and Icon Mana.png 80 extra mana, you will only get the extra Icon Resist.png Resistance penalties for spending Mana in multiples of 15. Therefore, you should cast it with Icon Mana.png 0, Icon Mana.png 15, Icon Mana.png 30, and so forth - Values in between are wasteful. This also means that Icon Mana.png 75 is the most extra Mana you should ever spend on casting this spell, if you do not wish to waste Mana needlessly.

Banish is shown on screen as an expanding blast of white-colored magical energy emanating from the center of the target unit. When the animation completes, any Icon Figure.png figures killed by the effect will disappear from their unit.

Acquisition Edit

As a Rare Icon Sorcery.pngSorcery spell, Banish may become available to any Wizard who possesses at least Icon Sorcery.png2 Spellbooks. However, its availability during the game is not guaranteed unless the Wizard acquires at least Icon Sorcery.png10 Spellbooks.

Customized Wizards possessing Icon Sorcery.png11 Spellbooks at creation time may choose this spell as one of their default spells before starting the game, in which case the spell will already be researched and available for casting immediately on the first turn.

Wizards with Icon Sorcery.png2 to Icon Sorcery.png9 Spellbooks have a random chance of being able to Research Banish during the game. The chance for this spell to appear for research increases with the number of Icon Sorcery.pngSorcery Spellbooks the Wizard possesses or obtains during gameplay. With Icon Sorcery.png10 or Icon Sorcery.png11 Spellbooks, the spell is guaranteed to appear for Research at some point, if it is not already available for casting.

Banish has a base Research Cost of Icon Research.png 1,120.

With at least Icon Sorcery.png2 Spellbooks, the Banish spell may be acquired as a reward for winning encounters in creature Lairs, Towers, et cetera, or when conquering the Fortress of a rival wizard who has already researched this spell.

Strategy Edit

Banish is one of the most potent ways to get rid of enemy Fantastic Units. It can also potentially destroy very-powerful creatures like the Great Drake, Demon Lord and so forth - though plenty of extra Icon Mana.png Mana may be required to reduce their Icon Resist.png Resistance score to a level low enough to give this spell any chance of working. Consider casting additional Resistance-lowering spell effects prior to attempting Banishment.

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