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Axe
Item Axe Banner
Slots ItemSlot Sword ItemSlot SwordStaff ItemSlot Bow
Base Value Icon Mana.png 100 / Icon Gold.png 100
Special Properties Icon Melee Magic.png Magical Melee Attack.
All attack bonuses apply also to Icon Thrown.png Thrown Attack (if present).
Possible Bonuses (Item)
Melee Attack

Icon Melee Magic.png +1, Icon Thrown.png +1

Icon Melee Magic.png +2, Icon Thrown.png +2

Icon Melee Magic.png +3, Icon Thrown.png +3
Mana Icon Mana.png +5

Possible Item Powers:

Item Power Req.
Spellbooks
StoningIcon Nature.png2
Resist ElementsIcon Nature.png2
Resist MagicIcon Sorcery.png2
Possible Bonuses (Artifact)
Melee Attack

Icon Melee Magic.png +1, Icon Thrown.png +1

Icon Melee Magic.png +2, Icon Thrown.png +2

Icon Melee Magic.png +3, Icon Thrown.png +3

Icon Melee Magic.png +4, Icon Thrown.png +4

Icon Melee Magic.png +5, Icon Thrown.png +5

Icon Melee Magic.png +6, Icon Thrown.png +6
To Hit

Icon ToHit.png +10%

Icon ToHit.png +20%
Mana

Icon Mana.png +5

Icon Mana.png +10

Possible Item Powers:

Item Power Req.
Spellbooks
Holy AvengerIcon Life.png3
StoningIcon Nature.png2
Resist ElementsIcon Nature.png2
Giant StrengthIcon Nature.png3
Elemental ArmorIcon Nature.png4
Resist MagicIcon Sorcery.png2
Magic ImmunityIcon Sorcery.png5
PhantasmalIcon Sorcery.png6
HasteIcon Sorcery.png7
FlamingIcon Chaos.png2
DestructionIcon Chaos.png5
LightningIcon Chaos.png5
ChaosIcon Chaos.png6
DeathIcon Death.png3
Power DrainIcon Death.png4
VampiricIcon Death.png5

An Axe is a type of Magical Item which can be equipped on any Hero possessing an appropriate slot. The bonuses on the Axe will enhance that Hero's performance, particularly his/her Melee Attack and Thrown Attack (if already present).

As with any Magical Item, Axes can have a total mix of up to 4 different bonuses and/or Item Powers. Axes differ from other melee weapons thanks to a much-higher potential Icon Melee Normal.png Melee Attack bonus. All attack bonuses on an Axe also apply to the Hero's Icon Thrown.png Thrown Attack, if he/she already has one, making this the preferred weapon for such Heroes. On the other hand, Axes can provide no Icon Defense.png Defense bonuses, and are slightly limited in available Icon ToHit.png To Hit bonuses.

As with any other melee weapon, Axes can receive Item Powers that alter the Hero's attack, making it more dangerous in one way or another. Very few Axes will alter a Hero's Ranged Attack or other attack types (if he/she has any at all), and that is always thanks to specific Item Powers.

Description Edit

The Axe originates from prehistoric cutting tools, used for splitting wood and bone. Its heavy head with its sharp edge is struck straight into an object, lodging itself deep into the object and forming a deep gash. Repeated hacking eventually causes the object to split. Our ancestors quickly learned that the same principle can be used to split open someone's head as well.

The Axe is a brutal weapon, entirely offensive by nature. In fact, many warriors will hurl Axes at their opponents before even making contact, thus delivering preemptive damage.

The Basic Item Edit

The Axe is one of many possible Magical Item types in Master of Magic. Magical Items can be Crafted by a wizard (tailored to the specific needs of a Hero under the wizard's employ), or found as rewards for defeating a suitably-dangerous Encounter (in which case the item already has a set of pre-defined bonuses).

Any Axe can be equipped on a Hero, if said Hero possesses an appropriate weapon slot. Axes can only fit into the following slots:

ItemSlot Sword Sword Slot
ItemSlot Bow Bow Slot
ItemSlot SwordStaff Sword & Staff Slot

Heroes that do not possess any of the above slots may never be equipped with an Axe.

When any Axe is equipped on a Hero, that Hero's Icon Melee Normal.png Normal Melee Attack becomes a Icon Melee Magic.png Magical Melee Attack. The only effect this has is that the Hero no longer triggers any Weapon Immunity possessed by target creatures when making a Melee Attack on those creatures. It does not confer a Icon ToHit.png +10% To Hit bonus like Icon Melee Magic.png Magical Melee Weapons confer to Normal Units.

Any additional attack-related bonuses or Item Powers imbued into an Axe will apply both to the Hero's Icon Melee Normal.png Melee Attack and to his/her Icon Thrown.png Thrown Attack, if one already exists. This is the only weapon that improves two types of attacks simultaneously, and thus is extremely valuable for Heroes that possess both these attack types. Note that a few specific Item Powers have a complex effect that can end up altering the Hero's Ranged Attack and/or Breath Attack as well, if he/she has any.

Crafting an Axe Edit

It is possible to create a new Axe (like any other Magical Item) using the Item Crafting process. This is initiated by casting either the Enchant Item spell or the Create Artifact spell, though there are differences in the potential strength of the new Axe depending on which spell is chosen.

During Item Crafting it is possible to select an Axe as the type of Magical Item being created. This sets the default cost of casting the item-crafting spell to Icon Mana.png 100.

Once the Axe is selected, the Item Crafting menu will show all bonuses and Item Powers that can be imbued into it. Click the desired options to add them to the weapon, or click a selected option to remove it. Regardless of which item-crafting spell was selected, an Axe can only take up to 4 different bonuses and/or Item Powers - just like any other item in the game.

Each additional bonus will increases the value of the item by a set amount. The more powerful the bonus or enchantment, the more it raises the item's value (see list below). An item with higher value costs more Icon Mana.png Mana to create, and thus may take more than one turn to complete.

The primary advantage that Axes have over other Melee weapons is that any Attack Strength bonuses on an Axe apply both to the Hero's Icon Melee Normal.png Melee Attack and Icon Thrown.png Thrown Attack (if already present). Furthermore, Axes have a very high potential Attack Strength bonus, at least when using the Create Artifact spell.

On the other hand, regardless of which spell is used, the Axe cannot take any Icon Defense.png Defense bonuses, and thus may not be suitable for a Hero who requires heavier defenses. As a result, an Axe is not the most suitable weapon for low-level Heroes, except when the Hero possesses a Icon Thrown.png Thrown Attack.

Enchant Item Edit

The Enchant Item spell limits the strength of the bonuses that can be imbued into an Axe, and also the types of Item Powers that can be added to it.

Due to these limitations, an Axe created with Enchant Item does not have the same potential as a Sword - though it does still confer a great advantage for Heroes with Icon Thrown.png Thrown Attack. If the Hero does not possess such an attack, he/she may be better off with a Sword - especially if Icon Defense.png Defense bonuses are desirable.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Attack Strength Icon Melee Normal.png +1, Icon Thrown.png +1 Icon Mana.png +50 Increases the Hero's maximum damage output with a Melee Attack by the listed amount. Average damage output increases accordingly, subjected to the Hero's Icon ToHit.png To Hit score. If the Hero also possess a Icon Thrown.png Thrown Attack, it is similarly improved.
Icon Melee Normal.png +2, Icon Thrown.png +2 Icon Mana.png +100
Icon Melee Normal.png +3, Icon Thrown.png +3 Icon Mana.png +200
       
Mana Icon Mana.png +5 Icon Mana.png +200 Increases the amount of Icon Mana.png Mana available in each battle for casting combat spells and/or for making Icon Ranged Magic.png Magical Ranged Attacks. This bonus has no effect if the Hero lacks the Caster ability.

Available Item Powers Edit

Name Required
Spellbooks
Extra Cost Effects
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance against Icon Nature.pngNature and Icon Chaos.pngChaos effects, and Icon Defense.png +3 Defense against Icon Ranged Magic.png Magical Ranged Attacks.
       
Stoning Icon Nature.png2 Icon Mana.png +150 Adds Stoning Touch -1: When this Hero makes a Melee Attack, each figure in the target unit must Resist at Icon Resist.png -1 or die instantly.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.

Create Artifact Edit

The Create Artifact spell allows Axes to be imbued with much more powerful bonuses and/or Item Powers. Certain limitations still apply, based mainly on the type and number of Spellbooks you possess, and the amount of Icon Mana.png Mana you wish to spend on creating the item.

When using Create Artifact, there is merit to creating any kind of melee weapon. Unlike with Enchant Item (see above), Swords, Maces and Axes each have some advantage over the others. As mentioned earlier, the Axe has high potential Icon Melee Normal.png Melee Attack bonuses, and they also apply to the Hero's Icon Thrown.png Thrown Attack (if present), giving a lot of brute offensive strength.

The downside is that the Axe has no available Icon Defense.png Defense bonuses whatsoever, and is also limited to a slightly lower maximum Icon ToHit.png To Hit bonus. Thus it is often a good weapon for Heroes who have either Agility, a strong piece of armor, and/or a Icon Thrown.png Thrown Attack (defense through pre-emptive damage).

Note: The Create Artifact spell is not inherently more expensive than Enchant Item, it only allows purchasing more expensive bonuses and Item Powers. It is possible to create the same (low-value) Axe with both spells at no extra cost. Thus, if Create Artifact is available, there is no reason to use Enchant Item at all.

Available Bonuses Edit

Bonus Type Options Extra Cost Description
Attack Strength Icon Melee Normal.png +1, Icon Thrown.png +1 Icon Mana.png +50 Increases the Hero's maximum damage output with a Melee Attack by the listed amount. Average damage output increases accordingly, subjected to the Hero's Icon ToHit.png To Hit score. If the Hero also possess a Icon Thrown.png Thrown Attack, it is similarly improved.
Icon Melee Normal.png +2, Icon Thrown.png +2 Icon Mana.png +100
Icon Melee Normal.png +3, Icon Thrown.png +3 Icon Mana.png +200
Icon Melee Normal.png +4, Icon Thrown.png +4 Icon Mana.png +350
Icon Melee Normal.png +5, Icon Thrown.png +5 Icon Mana.png +550
Icon Melee Normal.png +6, Icon Thrown.png +6 Icon Mana.png +800
       
To Hit Icon ToHit.png +10% Icon Mana.png +400 Increases the Hero's average damage output with a Melee Attack by X percent of his/her total Icon Melee Normal.png Melee Attack strength. However, this bonus doesn't apply to Thrown Attacks (in contrast to Blademaster and Lucky).
Icon ToHit.png +20% Icon Mana.png +800
       
Mana Icon Mana.png +5 Icon Mana.png +200 Increases the amount of Icon Mana.png Mana available in each battle for casting combat spells and/or for making Icon Ranged Magic.png Magical Ranged Attacks. This bonus has no effect if the Hero lacks the Caster ability.
Icon Mana.png +10 Icon Mana.png +400

Available Item Powers Edit

Name Required
Spellbooks
Extra Cost Effects
Holy Avenger Icon Life.png3 Icon Mana.png +500 Permanent Bless and Dispel Evil: Hero receives Icon Defense.png +3 Defense and Icon Resist.png +3 Resistance, only against spells and creatures from the Icon Death.pngDeath and Icon Chaos.pngChaos realms. During melee combat against Fantastic Units from either realm, The lead figure in the target unit must Resist at Icon Resist.png -4 or die instantly.
       
Resist Elements Icon Nature.png2 Icon Mana.png +100 Permanent Resist Elements: Hero receives Icon Resist.png +3 Resistance and Icon Defense.png +3 Defense against various types of Icon Nature.pngNature and Icon Chaos.pngChaos attacks and ill effects.
       
Stoning Icon Nature.png2 Icon Mana.png +150 Adds Stoning Touch -1: When this Hero makes a Melee Attack, The lead figure in the target unit must Resist at Icon Resist.png -1 or die instantly.
       
Giant Strength Icon Nature.png3 Icon Mana.png +300 Permanent Giant Strength: Hero receives Icon Melee Normal.png +1 Melee Attack strength and +1 Icon Thrown.png Thrown Attack
       
Elemental Armor Icon Nature.png4 Icon Mana.png +500 Permanent Elemental Armor: Hero receives Icon Resist.png +10 Resistance and Icon Defense.png +10 Defense against various types of Icon Nature.pngNature and Icon Chaos.pngChaos attacks and ill effects.
       
Resist Magic Icon Sorcery.png2 Icon Mana.png +200 Permanent Resist Magic: Hero receives Icon Resist.png +5 Resistance against all ill-effects.
       
Magic Immunity Icon Sorcery.png5 Icon Mana.png +700 Permanent Magic Immunity: Hero cannot be harmed by most harmful spells and Special Attacks, and receives Icon Defense.png 50 Defense against all Icon Ranged Magic.png Magical Ranged Attacks.
       
Phantasmal Icon Sorcery.png6 Icon Mana.png +1,500 Adds Illusion Damage to the Hero's Icon Melee Normal.png Melee Attack: Target units without Illusions Immunity or Magic Immunity cannot make Icon Defense.png Defense rolls against this attack.
       
Haste Icon Sorcery.png7 Icon Mana.png +2,000 Permanent Haste: Hero's Movement Allowance is doubled. Whenever the Hero makes any Melee, Ranged or Counter attack, he/she makes 2 complete attacks in a row (for no extra Movement Points cost).
       
Flaming Icon Chaos.png2 Icon Mana.png +300 Hero receives Icon Melee Normal.png +3 Melee Attack strength.
       
Lightning Icon Chaos.png5 Icon Mana.png +800 Adds Armor Piercing Damage to the Hero's Icon Melee Normal.png Melee Attack: The target's Icon Defense.png Defense score is reduced by 50% when blocking this attack.
       
Destruction Icon Chaos.png5 Icon Mana.png +1,000 Adds Disintegration Damage to the Hero's Icon Melee Normal.png Melee Attack: The lead figure in the target unit must Icon Resist.png Resist or be Disintegrated.
       
Chaos Icon Chaos.png6 Icon Mana.png +2,000 Hero's Icon Melee Normal.png Melee Attack is halved in strength, but delivers Doom Damage: It makes no Icon ToHit.png To Hit rolls and the target may not make any Icon Defense.png Defense rolls.
       
Death Icon Death.png3 Icon Mana.png +400 Adds Death Damage to the Hero's Icon Melee Normal.png Melee Attack: The lead figure in the target unit must Resist at Icon Resist.png -3 or be destroyed.
       
Power Drain Icon Death.png4 Icon Mana.png +500 Adds Power Drain Damage to the Hero's Icon Melee Normal.png Melee Attack: Target unit with Caster loses Icon Mana.png 2-20. Targets without Caster are unaffected.
       
Vampiric Icon Death.png5 Icon Mana.png +800 Adds Life Stealing Damage: Target unit makes Icon Resist.png Resistance roll and loses life accordingly. Hero is also healed accordingly. Targets killed primarily by Life Steal come back as Undead, under the Hero's employer's control.

Acquiring a Pre-Defined Axe Edit

The game data files contain 250 items that were designed by Simtex - each with its own pre-set name, bonuses and/or Item Powers. 26 of these items are Axes.

There are three different ways by which you can acquire one of these pre-defined Axes:

It is often better to acquire items in this way, as it means you do not need to spend any time or Icon Mana.png Mana to create them. However, since the offered item is chosen at random, and since all 250 items have pre-defined bonuses and enchantments, you may or may not receive an item that's really suitable to your needs.

Furthermore, many of the pre-defined items possess Item Powers that cannot legally be added to them via Item Crafting.

Axes as Treasure Edit

Whenever an Encounter zone of sufficient difficulty level is cleared of its initial defenders, the winning army may receive an Axe (or any other Magical Item) as a reward.

The game may select (at random) any item whose total value does not exceed the remaining treasure points given by the Encounter. Thus, the more difficult the Encounter, the more potential there is to receive a high-value item.

If the selected item's value is significantly lower than the remaining treasure points, the game will try to select additional rewards (possibly more items).

Axes from Item Merchants Edit

Item Merchants have a certain chance to appear at the start of any overland turn. This chance is primarily influenced by the wizard's current Icon Fame.png Fame score. When the roll dictates that a Merchant should appear, the game selects an item at random from the entire list of all 250 pre-set items.

Item Merchants will only offer the selected item if the wizard has 3 times as much Icon Gold.png Gold as the value of the item itself. Charismatic wizards need only 1.5 times as much Icon Gold.png Gold as the item's value, since they pay half-price for any item. If you lack sufficient Gold at the start of the turn, the Item Merchant will simply not appear this turn.

Axes as Gifts Edit

Finally, an Event called "The Gift" may occur at random at the start of any overland turn, bestowing an Axe (or any other Magical Item) to your wizard, for no cost whatsoever. This event can choose any of the 250 pre-defined items, including any of the 26 available Axes.

List of Pre-Defined Axes Edit

Below is a list of each Axe present in the default game-data files.

Note: The ItemMake program which is supplied with the game allows users to alter the list of pre-set items at will: you can change any of these items (within the same constraints as those of a Create Artifact spell), add new ones, or remove existing ones from the list. Therefore the list below may or may not match your game-files.

Image Name Total Value Bonuses and Item Powers
Item Axe 2 Axe of Severe Pain Icon Mana.png 150 Icon Melee Normal.png +1 Melee Attack, Icon Thrown.png +1 Thrown Attack.
       
Item Axe 1 The Axe of Uncaring Icon Mana.png 300 Icon Melee Normal.png +3 Melee Attack, Icon Thrown.png +3 Thrown Attack.
       
Item Axe 1 Axe of Stone Icon Mana.png 600 Stoning,
Icon Melee Normal.png +4 Melee Attack, Icon Thrown.png +4 Thrown Attack.
       
Item Axe 9 The Beheader Icon Mana.png 700 Icon Melee Normal.png +3 Melee Attack, Icon Thrown.png +3 Thrown Attack,
Icon ToHit.png +10% To Hit.
       
Item Axe 1 Flaming Axe Icon Mana.png 750 Flaming,
Icon Melee Normal.png +4 Melee Attack, Icon Thrown.png +4 Thrown Attack.
       
Item Axe 8 Axe of Vivisection Icon Mana.png 850 Icon Melee Normal.png +4 Melee Attack, Icon Thrown.png +4 Thrown Attack,
Icon ToHit.png +10% To Hit.
       
Item Axe 8 Hacker Icon Mana.png 900 Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack.
       
Item Axe 9 Knight Chopper Icon Mana.png 950 Vampiric,
Icon Melee Normal.png +1 Melee Attack, Icon Thrown.png +1 Thrown Attack.
       
Item Axe 9 The Resistor Icon Mana.png 950 Resist Elements,
Resist Magic,
Icon Melee Normal.png +2 Melee Attack, Icon Thrown.png +2 Thrown Attack.
       
Item Axe 7 Tree Tamer Icon Mana.png 1,000 Death,
Giant Strength,
Icon Melee Normal.png +3 Melee Attack, Icon Thrown.png +3 Thrown Attack.
       
Item Axe 1 Power Axe Icon Mana.png 1,200 Giant Strength
Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack.
       
Item Axe 3 Edge of the Elements Icon Mana.png 1,400 Resist Elements,
Icon Melee Normal.png +3 Melee Attack, Icon Thrown.png +3 Thrown Attack,
Icon ToHit.png +20% To Hit,
Icon Mana.png +5 Mana.
       
Item Axe 9 Axe of the Caster Icon Mana.png 1,700 High Prayer x1 *
Icon Mana.png +10 Mana.
       
Item Axe 4 Executioner's Friend Icon Mana.png 1,700 Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack,
Icon ToHit.png +20% To Hit,
       
Item Axe 2 Double Axe of Pain Icon Mana.png 1,750 Flaming,
Icon Melee Normal.png +4 Melee Attack, Icon Thrown.png +4 Thrown Attack,
Icon ToHit.png +20% To Hit,
Icon Mana.png +5 Mana.
       
Item Axe 8 Inquisitor Icon Mana.png 1,900 Holy Avenger,
Icon Melee Normal.png +2 Melee Attack, Icon Thrown.png +2 Thrown Attack,
Icon ToHit.png +20% To Hit,
Icon Mana.png +10 Mana.
       
Item Axe 1 The Peacemaker Icon Mana.png 2,150 Power Drain,
Magic Immunity,
Icon Melee Normal.png +1 Melee Attack, Icon Thrown.png +1 Thrown Attack,
Icon ToHit.png +20% To Hit.
       
Item Axe 1 Axe of Light Icon Mana.png 2,200 Holy Avenger,
Elemental Armor,
Magic Immunity,
Icon Mana.png +10 Mana.
       
Item Axe 4 Axe of the Apostles Icon Mana.png 2,200 Holy Avenger,
Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack,
Icon ToHit.png +20% To Hit.
       
Item Axe 5 Golden Axe of Rath Icon Mana.png 2,400 Giant Strength,
Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack,
Icon ToHit.png +20% To Hit,
Icon Mana.png +10 Mana.
       
Item Axe 1 Vampiric Vanquisher Icon Mana.png 2,450 Vampiric,
Icon Melee Normal.png +4 Melee Attack, Icon Thrown.png +4 Thrown Attack,
Icon ToHit.png +20% To Hit,
Icon Mana.png +10 Mana.
       
Item Axe 1 Axe of Haste Icon Mana.png 2,850 Haste,
Magic Immunity,
Icon Melee Normal.png +1 Melee Attack, Icon Thrown.png +1 Thrown Attack.
       
Item Axe 1 Axe of Chaotic Death Icon Mana.png 3,050 Chaos,
Death,
Icon Melee Normal.png +5 Melee Attack, Icon Thrown.png +5 Thrown Attack.
       
Item Axe 7 Gabriel's Axe Icon Mana.png 3,700 Holy Avenger,
Phantasmal,
Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack,
Icon ToHit.png +20% To Hit.
       
Item Axe 1 The Kick Axe Icon Mana.png 4,000 Giant Strength,
Haste,
Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack,
Icon ToHit.png +20% To Hit.
       
Item Axe 4 Phantastic Axe Icon Mana.png 5,400 Chaos,
Destruction,
Phantasmal,
Icon Melee Normal.png +6 Melee Attack, Icon Thrown.png +6 Thrown Attack.
       

* This Item Power cannot be added to an Axe when Crafting Items. For explanations on what it does, see the Item Crafting article.

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