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This article is about the Wizard Retort called "Alchemy". For the action of Transmuting Gold and Mana, see Alchemy.

Alchemy is one of the 18 different Retorts available for customizing and empowering Wizards in Master of Magic.

Alchemy allows the Wizard to Transmute Icon Gold.png Gold into Icon Mana.png Mana and vice versa at a ratio of 1:1, thus making these two resources practically interchangeable. In addition, all Normal Units recruited by this Wizard will be equipped with Magic Weapons by default.

Description Edit

The art of Alchemy is an obsession with the transformation of plain materials into gold, using the arcane and mystical properties of special reactive agents. In Master of Magic, the reactive agent is plain and simple magical energy. Icon Mana.png Mana Crystals, containing a vast store of magical energy, can be transmuted directly into chunks of Icon Gold.png Gold through the proper magical procedure, and the opposite works just as easily.

Though all wizards practice this skill, they will often find that some of the input material tends to disappear during the process. A select few wizards, however, have unlocked the secret of performing the transmutation so efficiently that none of the input material is lost at all. These wizards can turn a quantity of Icon Gold.png Gold into Icon Mana.png Mana Crystals, and then back again without losing any of the materials in the process. The secret of lossless transmutation is well-guarded, and provides a wizard with an important advantage: enabling them to treat Icon Gold.png Gold and Icon Mana.png Mana as two entirely interchangeable resources. This advantage can be leveraged to help a wizard fulfill their ultimate goals very easily.

With a greater understanding of the principles involved in transmuting magic into precious metals and vice versa, the Alchemist wizard also has a very easy time producing an intermediate material - a magical metal. While this material is unsuitable as a trade currency, it is exceptionally suitable for making very effective weapons which use magic to improve their wielder's performance. The Alchemist can produce vast quantities of this type of metal with virtually no effort, allowing them to equip entire armies with keen and deadly weaponry.

Effects Edit

Alchemy is one of the basic Retorts in Master of Magic. Any Wizard possessing this Retort receives two special abilities that will positively affect him for the duration of the game.

Lossless Transmutation Edit

The first ability is that of lossless Alchemical transmutation: A Wizard with this Retort transmutes Icon Gold.png Gold to Icon Mana.png Mana (and vice-versa) at a ratio of 1:1. In other words, each Icon Gold.png Gold Piece is transmuted into Icon Mana.png 1 Mana point, and each Icon Mana.png Mana point is transmuted into Icon Gold.png 1 Gold Piece.

Wizards lacking this Retort will only transmute at a rate of 2:1, meaning they lose half the Icon Gold.png Gold or Icon Mana.png Mana in the process.

As a result, the Alchemist wizard treats Icon Gold.png Gold and Icon Mana.png Mana as interchangeable resources. As long as you remember to transmute them regularly, if either resource is abundant then so is the other resource.

Default Magic Weapons Edit

The second ability is that of default Magic Weapons. Whenever the Alchemist wizard creates a new Normal Unit in any of his cities, that unit receives Icon Melee Magic.png Magical Weapons by default, instead of Icon Melee Normal.png Normal Weapons.

These weapons give the unit a Icon ToHit.png 10% To Hit bonus when using its Melee Attack or non-magical Ranged Attack (if it has one). However, Icon Ranged Magic.png Ranged Magical Attacks and Special Attacks such as Icon Thrown.png Thrown and Icon Breath.png Fire Breath won't be affected.

The unit also has an easier time hurting enemies who possess Weapon Immunity. Without Icon Melee Magic.png Magical Weapons, those weapon-immune enemies would have Icon Defense.png 10 defense against Icon Melee Normal.png Melee Attacks and Icon Ranged Bow.png Ranged Missile Attacks.

Wizards without this Retort must acquire such weapons through the construction of Alchemists' Guilds. Since some races have no access to this structure, the Alchemy retort can boost the combat potential of those races by a large margin - especially since these races normally produce very powerful units to begin with.

Note that if a town has access to either Mithril Ore or Adamantium Ore and does end up building an Alchemists' Guild, new units produced there will receive Icon Melee Mithril.png Mithril Weapons or Icon Melee Adamantium.png Adamantium Weapons as appropriate.

Cost and Prerequisites Edit

When creating a new Wizard, the Alchemy Retort consumes one pick. It has no prerequisites.

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