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Ability Agility

Agility is one of the 14 Hero Abilities available in Master of Magic.

Agility has two levels: "Basic" and "Super". A Hero possessing Basic Agility receives Icon Defense +1 Defense with each Icon Experience Level Experience Level he/she has, including the first level. A Hero possessing Super Agility gains Icon Defense +1.5 per level instead, rounded down.

Only 2 Heroes (both of which non-Champions) possess Agility by default. One has "Basic" Agility, while the other has "Super" Agility.

17 other Heroes may select Agility or even Super Agility as one of their Random Abilities.

Description[]

A beginner to the game may consider a Hero's attack strength as his/her most important property, but during gameplay this can prove very false. Heroes that are incapable of surviving battle against powerful enemies may be useless regardless of how hard they hit. Having skill with defensive maneuvers is often much more important: a Hero who can survive heavy combat can land many blows, no matter how weak, upon the enemy.

Therefore, Agility is considered one of the best possible abilities that a Hero can have. Reduction of incoming damage thanks to added Icon Defense Defense is invaluable, and extremely high bonuses from Agility can render a Hero almost impervious to direct damage. This reduces reliance on high Icon Hits Health and on post-battle healing as well.

Effect[]

The purpose of Agility is to increase the Icon Defense Defense score of a Hero by a certain amount. The bonuses applied by Agility depend on the Hero's level, as well as on which version of this ability the Hero possesses. "Super" Agility provides a 50% greater benefit than the "Basic" version.

Basic Agility[]

A Hero with "Basic" Agility receives exactly Icon Defense +1 Defense for each Icon Experience Level Experience Level he or she has. This includes the first Experience level, so the Hero will always have at least Icon Defense +1 by default.

By the time the Hero reaches Icon Experience Level Experience Level 9 ("Demi-God"), he/she receives a total of Icon Defense +9 from this ability.

Super Agility[]

A Hero with "Super" Agility receives Icon Defense +1.5 Defense for each Icon Experience Level Experience Level he or she has. This includes the first Experience level, so the Hero will always have at least Icon Defense +1.5 by default.

Note that after calculating the total bonus, any remaining 0.5 fraction is rounded down and ignored.

By the time the Hero reaches Icon Experience Level Experience Level 9 ("Demi-God"), he/she receives a total of Icon Defense +13.5 from this ability, which is rounded down to Icon Defense +13.

Improvement Table[]

The table below shows exactly how much benefit the Agility ability gives at each Experience Level. Note that bonuses from Super Agility have been rounded down as they would be in-game:

Level Icon Level name EP Basic Super
Experience 0 Hero Icon Experience 0 - Icon Experience 19 Icon Defense +1 Icon Defense +1
Experience 1 Myrmidon Icon Experience 20 - Icon Experience 59 Icon Defense +2 Icon Defense +3
Experience 2 Captain Icon Experience 60 - Icon Experience 119 Icon Defense +3 Icon Defense +4
Experience 3 Commander Icon Experience 120 - Icon Experience 199 Icon Defense +4 Icon Defense +6
Experience 4 Champion Icon Experience 200 - Icon Experience 299 Icon Defense +5 Icon Defense +7
Experience 5 Lord Icon Experience 300 - Icon Experience 449 Icon Defense +6 Icon Defense +9
Experience 6 Grand Lord Icon Experience 450 - Icon Experience 599 Icon Defense +7 Icon Defense +10
Experience 7 Super Hero Icon Experience 600 - Icon Experience 999 Icon Defense +8 Icon Defense +12
Experience 8 Demi-God Icon Experience 1,000 Icon Defense +9 Icon Defense +13

Heroes with Default Agility[]

There are exactly 2 Heroes in the game that possess Agility in each and every game you play. They are:

Hero Taki Taki the War Monk

Hero Theria Theria the Thief

Both are non-Champions. Taki has the advantage here, as he possesses Super Agility by default. Theria only has "Basic" Agility, and cannot upgrade it.

Agility as a Random Ability[]

Some Heroes may occasionally acquire Agility as one of their Random Abilities. Some, including those who possess Agility by default, may even acquire Super Agility this way.

The Agility ability belongs to both the "Any" and "Fighter" categories. Any Hero with at least one pick from either category may occasionally choose Agility. There are 17 Heroes in the game with access to these categories, and can gain either Agility or Super Agility as a result:

Can acquire Agility Can acquire Super Agility
Hero Alorra Alorra the Elven Archer Hero Alorra Alorra the Elven Archer
Hero Aureus Aureus the Golden One Hero Aureus Aureus the Golden One
Hero Bahgtru Bahgtru the Orc Warrior Hero Fang Fang the Draconian
Hero DethStryke Deth Stryke the Swordsman Hero MysticX Mystic X the Unknown
Hero Fang Fang the Draconian Hero ShinBo Shin Bo the Ninja
Hero Mortu Mortu the Black Knight Hero Torin Torin the Chosen
Hero MysticX Mystic X the Unknown Hero Warrax Warrax the Chaos Warrior
Hero Reywind Reywind the Warrior Mage
Hero Roland Roland the Paladin
Hero Shalla Shalla the Amazon
Hero ShinBo Shin Bo the Ninja
Hero Shuri Shuri the Huntress
Hero SirHarold Sir Harold the Knight
Hero Spyder Spyder the Rogue
Hero Torin Torin the Chosen
Hero Tumu Tumu the Assassin
Hero Warrax Warrax the Chaos Warrior

Remember that Random Abilities are determined at the start of the campaign, and will not change during the game. However, a Hero may select different Random Abilities for the next campaign.

For a Hero to gain Super Agility, he/she must spend 2 picks if he/she does not already possess Agility by default, but only 1 pick if he/she does already possess the "Basic" ability by default. That is why some Heroes do not have access to the "Super" version - they only get 1 pick!

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